I forgot to suggest if Dragons could be turned to bone dragons after death, for a limited time, by Necromancers.
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I forgot to suggest if Dragons could be turned to bone dragons after death, for a limited time, by Necromancers.
Mission 1 through 6. Good Knight! Me sleepy.
Are you writing the missions with the "One Big Map" theory in mind?
Z.
.....eh....
It depends on whether ALL the whole land map in accesible at the same time. I thought it was sections of the huge map per mission. I'm so screwed... I think.
I'm predicting a loss of sleep tonight.
The whole map will be availible during all missions. Ever have a game where you are being overwhelemed by the enemy, but you complete the mission objectives, so you win? No longer. If you are in a hairy situation, and complete the mission objectives, you are STILL in a hairy situation.
Worry about it in the morning. I'm headed off to bed now I think.
Just remember, you can set mission time limits. This should force players into the descisions you want them to make.
Z.
After you suggested it, I started using it more often. Night night. We'll worry tomorrow.
Hey, why for a limited time? But lets say the necromancer cannot, but the one he upgrades into can. 'Dark Lord' or whatever.Quote:
Originally posted by KamiKazeKiwi3
I forgot to suggest if Dragons could be turned to bone dragons after death, for a limited time, by Necromancers.
In my understanding, the whole map is accessible at all times. However, you, as a mission designer could place strategic problems in the way of leaving, or, preferably, make it not worth the player's while to leave the area.
However, you might not want to.
Jorj, read my story and put the weird names on please. Also, I need suggestions as to how I might fix my stuff if it conflicts with the giant map.
Could we solve some of this by haveing fog of war covering everything except areas you've been through and the area you are in?
Here's the story back:
Here is a new version of the story I had posted that makes the user play properly using Zaei's idea.
Here is the map of the Dagger and Sledgehammer realms. Also included is a list of names for the map.
Here is a revised World Map kit, with a program that goes along with it.
Thanks. WHere are you on Bounty's story?
It's coming along, but I have to make maps before I can update you.
I need a motive for Bounty to attack Swarm.
Let's see.. I made Bounty a sort of colonising nation on the map. They need to have good ships to maintain these colonies...
Why did they colonise? Extra space? Not likely. Why I think they would have colonised is that they want gold. Lots of gold. Their colony beside Swarm isn't making enough money for them, so they need to conquer more to get more gold to dominate world trade.
Every faction needs an ultimate goal, so...
Bounty's ultimate goal: Control all major gold supplying areas and make obscene profits through international trade.
Post Scriptum: I've started adding names to minor countries in the ToWMap program.
Another list of names:
Swarm:
A. Pyoi
B: Rau
C: Weid
D: Tyasotye
E: Lakye
F: Not again, Jorj! Get these out of my sight!
Bounty:
A. Kazad
B: Pekei
C: Iaam
D: Baphaat
E: Raban
F: Jorj... sometimes I want to slaught- just get another list!
Arcanum:
A. Uevum
B: Paesa
C: Covis
D: Nius
E: Socis
F: If I've told you once, Jorj Borjs, I've told you a thousand times! I hate these!
Swarm = D
Bounty = A
Acarnum = (can't it stay like that?):)
E
A
C (if its the Latin pronunciation)
Z.
Latin... you mean Classical or Ecclestiastical?
(kówis or kóvís?)
I intend for the Arcanum names to be pronounced in the Classical way.
Hmm... looks like Bounty will be Kazad. If you object, tell me. Otherwise, just keep voting! (if you haven't already)
Classical. Definately =).
Z.
E, A, and C.
OK, we're looking at:
Arcanum: Covis
Bounty: Kazad
Swarm: Lakye
By the way, KamiKazeKiwi, what ultimate goal does Swarm have in mind?
Oh, and Zaei, are we having traditional missions, or is there just a break where new information and objectives are given?
One last thing: I have completed 16 of the 64 countries' names in the ToWMap program. Here is the updated map package with other maps included:
Here it is:
Since it is the one big map thing, I was imagining like a messanger on a horse type thing to bring you your orders. For instance, the guy rides in, the game pauses, and the new orders are given to you, and the scenario starts.
Also, Jorj, before you get too awfully far into the map thing, it needs to be squared out, and perhaps another island added in the big open area left. The reason is that the heightmap for the world MUST be square.
Z.
Whoops. I typed C as my choice for Arcanum. I meant E. Sorry =(.
Z.
Is that to save memory or increase speed? (or both?)
The square requirement? The algorithm wont work unless the map is 2^n+1x2^n+1 units in size.
Z.
After some scalpel work, I closed a great portion of the gap between the two continents. I also removed the eastern ocean. However, that wasn't square enough, so...
I continued the western continent to go south of the eastern continent. Somehow, this looked awfully empty, so I put in a new faction. The unnamed faction is an ecomonic powerhouse, but not in trade (like Kazad). It has a more industrious populace.
Sorry, but the new version of ToWMap won't be up for a while. (I now have 60 more names to do)
Post the world map image. Ill use it create a new height map for the map test that will be posted sometime in the next two or three days.
Z.
Lakye's goal is to peacefully grow it's economy by allying with other factions and sharing it's resources correctly. (unlike Kazad that is greedy)
Here's the bitmap:
Great! Thanks!.
Z.
29/76 names are done. I also need a vote on the following:
Fortress:
A: Beroip
B: Theubi
C: Sautekh
D: Renou
E: Poihai
F: I'm too tired to think of anything to say here...
Dagger:
A: Tilu
B: Ruroi
C: Gwadoub
D: Bwinu
E: Pwoiai
F: I'm too tired to think of anything to say here...
Sledgehammer:
A: Hathe
B: Rokai
C: Raihwau
D: Jumoth
E: Hwaijai
F: I'm too tired to think of anything to say here...
Raider:
A: Seiniph
B: Araum
C: Seigva
D: Pueiz
E: Luphauph
F: I'm too tired to think of anything to say here...
I vote: BECC
B
D
A (Silent ending "e"?)
A
Z.
No silent endings. I guess I should put an accent on it.
DACB