Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)
Thank you all!
About my post #37 it works!
(another useful thing): To change RenderTarget: (...)
Code:
Private Sub SetupRenderTarget()
m_cDevice.CreateRenderTarget m_WW, m_HH, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, ByVal 0&, ByVal 0&, srfBuff
m_cDevice.CreateTexture m_WW, m_HH, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, texBuff
Set srfBuff = texBuff.GetSurfaceLevel(0)
m_cDevice.SetRenderTarget 0, srfBuff
End Sub
Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)
@THE TRICK
On Windows10 - 64bit - DirectX12
I have this error
File not found (Error 53) d3dx9_43.dll
Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)
Quote:
Originally Posted by
reexre
@THE TRICK
On Windows10 - 64bit - DirectX12
I have this error
File not found (Error 53) d3dx9_43.dll
Resolved installing
https://www.microsoft.com/en-us/down...ils.aspx?id=35
Quote:
The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify the DirectX Runtime installed on your Windows OS in any way.