Re: Graphics in Signatures
Quote:
Originally Posted by RhinoBull
So what, the ad in the right top corner takes more than half as well ... If you want to clean entire house - start cleaning from your own room. ;)
Rhino you seem like a sensible guy, if we take away the ads then the forums looses money, and you have to remember JM is a business. Like it or not thats the way it is. Not lets keep things into perspective here :)
Pino
Re: Graphics in Signatures
Like or not but that's what i am. ;)
From marketing and promoting stand point of view this site is doing one very lousy job. Ads to bring money don't have to be big - you can place few dozens of small instead that will bring you much more revenue than 1 large. If you need more info on the subject then I'd be glad to share. Also small ads could easily be spread arround so they don't take a major chunck o screen's real estate.
fyi: selling hot dogs will make you more hapy (money wise) then restaurant.
Re: Graphics in Signatures
Quote:
Originally Posted by brad jones
There is a character limit. Additionally, we can turn on or off the use of graphics in sigs like we have in PMs. The powers above me had pushed that we turn graphics off in sigs; however, I've done everything I can to leave the graphics option turned on so people could have some fun within the rules. Unfortunately it was abused.
Abused, you mean the DoomSharp guys? If so, thats a pretty piss poor.... how many of the images were actually hosted on the server anyway? Surely an image hosted externally has no affect on server performance what so ever, which I think most of the images are?
Re: Graphics in Signatures
This has nothing to do with server performance. I think Dglienma said it did, but I have no idea where that came from.
Woka
Re: Graphics in Signatures
Quote:
Originally Posted by Wokawidget
This has nothing to do with server performance. I think Dglienma said it did, but I have no idea where that came from.
Woka
Perhaps vBulletin has a really inefficient BBCode to Image function. :p