How did he change the code though, Kedaman?
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How did he change the code though, Kedaman?
No idea, i just thought of something.
Or he did a AI player that catched each piece position on the DC, and sended the keys to the game.
Hehe, there are many ways to cheat
Yes It is easy to cheat to such a program.
BUT THAT'S NOT WHAT I WANT TO SAY
I FOUND A BIG BUG! TWO "1" tiles that don't combine to a two!!
I got the screenshot
Tiles on the extreme right side do no combine vertically.
|_____|
|_____|
|1____|
|!8481| <-
|242!1| <-
hey,
i just got the game, and i got a max chain of 22! is that good? i hope so.
Damn, I thought 21 was unbeatable! ARGH!
Its a pretty cool game.
What do you think of my score?
Score: 103080
Level: 428
Reactions: 4281
Max Chains: 16
I mailed the gen and a pic of the game over screen.
hopefully, it will be updated soon.
Uh...cheat'o'matic? lol
I ran one of those slow down things(moslo), and I got up to level 300 before I got bored shitless. But I dont really see the point in playing games like this if your going to cheat..
I know... I don't think it is right that people who cheat get on the website
I cant get that RPG of yours to work Zero.. it just changes my monitor resolution, then collapses..
I'm sorry if you think I cheated, but I swear I didn't. There were no mem hacks, slowdowns or other things, just the game itself. Hey, everyone can do that if they figure out the pattern and get a little lucky
Im not completely accusing anyone of cheating, its just Ive seen that game at levels half of what you claim to have played at, and its so fast its just a blur on my screen, and Ive normally got good reactions I do a lot of shooting for a hobby. Maybe youve just got a **** computer?
Nope, I have a good computer. Once you get to those levels, reaction has very little to do with it. A lot of luck and some strategy are all you need.
Sorry for the delay, folks. There's been a lot of... stuff happening. Regardless, all the scores that everyone sent me are posted now. Our current champion seems to be ScorpionJL.
In other news, there will be a new DirectX version of Gen coming out at some point. It'll be complete with music, sound, animation, groovy backgrounds, hopefully fewer bugs, &c. Don't bother me about the release date. It'll be out when I finish it. And yes, like everything on DgZ it will be free.
-Zero the Inestimable
I want to congratulate you on your very impressive game! Where did you learn all you know? lol
So you really want to know...
Long ago, back when I was 10, I think, I bought a 486 computer from someone at a yard sale. I had to scrape up $500 for that thing, which was pretty much my life savings. I still remember every single little quirk about that system, down to the weird trick you had to do with a flat blade screwdriver to get the @#$%-ing case open. It was an IBM Destiny, with a 486/66 Cyrix processor and 8 MB of RAM. Back then this was a really good system. As I recall, Pentium 60's were new, and nobody had even heard of the long division Pentuim bug... This was the computing dark ages.
Regardless, this was my first computer, and there were three programs on it that changed my life forever: Electronic Art's Deluxe Paint Animation showed me that I could make beautiful artwork with the computer. Microsoft's Visual Basic 2 showed me that I could make the computer do whatever I wanted it to. Scream Tracker showed me that skill be damned, I still suck at composing music. Oh well. Two outta three ain't bad.
I learned VB my sitting down one day and saying "What happens if I do this?" and messing with code. I used to get really pissed off too, 'cause I only had about half of the help file and no installation disks. I sill have some of my old programs floating around on my hard drive somewhere... I remember a really lame Duck Hunt ripoff and a 2D Battlezone game that I never finished.
I sit here today, using the same programs... I did all the graphics in Gen with Deluxe Paint (You can get that off my page, by the way) and though I've moved up to a pirated copy of VB 5, I still have good old version 2 on my drive for the times I don't feel like phucking with that 1.5 MB runtime DLL.
...
I think that was more that you wanted to know. Oh well.
~Zero the Inestimable
That was an interesting story :)
Hey, it's way too easy to edit highscore.gen - just open it in hex editor and change some values and make a screencapture that proves it...Too easy I say.
I can't play more far than level 30 or something...Either some people must have very fast fingers or they're cheating - alot.
Zero, I suggest you add atleast somekind of crypting and decrypting method.
Btw, it would be nice if it would be possible to move the blocks up and down even when movable blocks are as left as possible.
Okay, I've said enough I think,
Well, I think it says something for the people that are actually willing to spend their time trying to cheat at such a simple game... I suppose the DX version will have authentication and encryption.
~Zero the Inestimable
Sorry, I'm on a bad mood today...First I get 20 angry replies about one thing, get caugth of playing your game in school (it's great btw! Only game this year that got me addicted too much at school...) and haven't slept enough.
Anyway, make the game better in next version ;)
It is a great game isnt it? lol, that computer you bought was a dman good deal, Zero :)
Hi Everybody!
I'm pretty sure I got the highest score ever archieved without cheating! I have about 18000 points 921 reactions and I am in level 92, and the game is paused!
THIS IS NOT POSSIBLE! ... normally but I'm there. Normally the highest thing I get is 10000, cause it's getting real fast then. But In the Moment I have Napster, Windows Stadard CDPlayer running, that slows down the game that bad! This shows, that v1.4 shouldn't be the final version!!! It slows down very easy, even though I don't know what the processor time is used for in this game! It doesn't even need masking! Ther should be something, that tests if there was to much time used, and so speeds it up more, even though there would be the danger of moving two blocks at once! or does this game just use a TIMER (EVIL!!!!!) that doesn't get the events cause I'm doing some stuff?
THAT REALLY SHOULD BE FIXED
btw. I think I really should stop playing now!
I tested the game in my friends 486/33 with 8 MBs of RAM...It runned quite fine on slower levels, but when it raised high enough, the game didn't read keyboard all the time! It's VB I think which causes this. Just checked it out...
Yeah, yeah. This is a public beta. Or at least it is now...
Anyhoo, I'm working on the DX varsion of the game (like I said) and that ought to fix all the speed bugs, &c. The game uses the Sleep(Msec) API call, so is there a more stable way to get accurate delays? I'm thinking GetTickCount, mayahp? I'll have to look into it.
~Zero the Inestimable
the dealy between the pieces movement could be modified to work with this formula:
I'm not sure but in the game it seems like the speed gets so fast it's impossible to control the game, after a certain level. This should fix that problemCode:dealy = k / (t0+t)
k/t0 is the initial dealy
k is the general speed increase rate and
t, the level.
Don't use sleep, gettickcount is good for the dealys, in the beginning of the gameloop Set a target-time by doing:
in the end of the gameloop, youve drawn the scene and checked all combinations, you doCode:target = gettickcount + k / (t0 + t)
Code:do while gettickcount < target
doevents
loop