I agree it could be added if AI wasn't included so i'll add it. Anyone have suggestions on where it should be? On the difficultly. I'd say its still quite a bit more complex then a lot of them. Bout mid-range would be my choice.
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I agree it could be added if AI wasn't included so i'll add it. Anyone have suggestions on where it should be? On the difficultly. I'd say its still quite a bit more complex then a lot of them. Bout mid-range would be my choice.
I would have said advnced because of the "where you are allowed to move" and "if you did hit an oponent player" thingy and so on.
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In reference to the gorilla game, I believe the original is called Scorthed Earth or Tank Wars.
Another is SPECTRE. It came out shortly after Asteroids. It was a wireframe game (all lines), with only white I believe for colors...but you drove a tank around with a 3rd person camera and shot at other tanks.
Very impressive for late 70s.
Lemmings / Worms would be a good challenge but very difficult to code. Just imagine all the animation! Nightmare. It amazes me that Lemmings II (Tribes) had about 100 lemming skills and over 120 levels and it all stil fitted on a single 720kb Atari floppy. That's what I call coding.
What was lemmings originally coded in?
I would think the majority of it is C code with hardware specific optimisations in ASM at strategic points. It was ported to many platforms with many different instruction sets. Must have been well written.Quote:
Originally Posted by Venom555
Lemmings on Atari???
I think you are very mistaken.
The first lemmings was on the SNES, then PC, Lemmings 2 SNES then PC.
Never once have I heard of it on the Atari...and if it was on the atari then it was nothing compared to the mass of the SNES versions.
Lemmings on SNES had I think 5 difficulties with 50 levels each (maybe less). then if you beat the last difficulty you got a hidden one called Hero I think...something like that. 10 levels of the hardest puzzles ever, I have yet to beat Hero.
Lemmings 2 on the SNES truly had WAY more skillz than the first but about the same ammount of levels, it just had the appearance of more levels. I never did well at Lemmings 2, it was a toughy.
Atari, I think not.
A classic, ez to program... Each level was tile based in a sense, thus allowing extremely small files to generate the full levels. In fact if you look at the dump of the snes lemmings rom you can find level files to be always less than 100bytes I believe..
Still, atari...impossible.
Quote:
Originally Posted by Halsafar
Sure about that? I am pretty sure SNES wasn't out first time I played Lemmings on my first PC a 2x86.
ØØ
I remember playing Lemmings on my old GameGear :D :D.
I think you are mistaken Halsafar. Lemmings 1 & 2 first appeared on the Amiga back in the late 80's (Before the SNES and before PC's supported more than 16 colors.) Psygnosis was a major contributor to Amiga games back in the 80's and early 90's and made games such as Shadow of the Beast, Menace, Blood Money, Lemmings 1 & 2, etcQuote:
Originally Posted by Halsafar
Lol, I have the boxes and the discs on my bedroom shelf. "Lemmings 1", "Oh No More Lemmings" and "Lemmings 2: Tribes" all for the Atari ST. Lemmings 2 did require a RAM upgrade (to a whopping 1 megabyte!) but it ran beautifully.Quote:
Originally Posted by Halsafar
I am not mistaken. :rolleyes:
I know this is a long time coming but i just found your thread and thought i would post the name of the game. The one where you block off 80% of the screen. I play it all the time.
it can be found at www.freearcade.com/ and its called FillIt
The direct link is http://ww12.freearcade.com/Fillit.jav/Fillit.html
I didn't read all the posts, so I don't know if anyone already mentioned this type of game.
Stone cutter, where you should flip stones to match the colors, and when the colors match, the stone disapperars... Hard to describe. Dowload it and try... It's fun.
Hey Electroman or NoteMe. I think I have another good idea for a game that'll seem to be easy to make. How about a Dance Dance Revolution clone? I'm currently making one right now, but others can try it as well. If you want, you can add Dance Dance Revolution to the list. I say it'll be medium for difficulty on creating one.
"Dance Dance Revolution"? Is that the thing with the dance mat and 4 pads? Wouldn't think people would make them without the actual mat for input, guess you can use the cursor keys but doesn't really have the same effect :afrog:
Actually, using cursor keys or a PC dance pad for the DDR clones have become quite popular. Look at these sites:
http://www.stepmania.com - Probably the most popular DDR clone out there. And its free and open source.
http://www.bemanistyle.com - A site that contains Sim files with the mp3 it goes to created by DDR fans.
There are other links to other DDR programs in them too. What you do for Stepmania, for example, is in the song folder, you create a main folder, such as "Music Downloads". Next, in that folder, you have a folder of the song you are gonna use in mp3 format, with the .sm or .dwi files (known as sim files) provided with them, which is the step pattern info, bpm, artist and song info, etc. I'm trying to parse it right now, but I'm not done yet. ;)
I can see your point JR. But I think this game is in a bit different category then the rest of the games. The others are small arcade games or board games, and they are in general easy to make. If you want to add a game pad or what ever to your game it suddenly becomes a bit more difficult. Don't you think so too? Would you have started off with this kind of game if you where new to programming?
- ØØ -
Yes I probably would. It seems easy to make.
How about Frogger?
I love how he gets so technical all the time :pQuote:
Originally Posted by NoteMe
PS: Way to dig up old threads :eek:
chem
Seems like this section died years ago which is a shame, if its possible id like to try and ressurect (im getting a spelling mistake line here it wants to correct it to Erectness haha anyway) it in the near future, im not a dx guru but ive created a couple of 3d world programs on it before (few years ago)and im still interested in learning/using it now. i find all this official buisness like, database, cloud, network, and admin trend the world of programming is in is very monogamous, and is more of a headache then fun to do. so if its possible starting from scratch i can post everything here as im doing it and maybe people may take an interest.
what do you think?
Maybe you should be a DX guru. DirectX rocks the house! :bigyello: But yeah this needs a resurrection. Currently I'm creating an NES emulator in vb6 which is going great so far, but has minor issues. It has both software (StretchBlt) and hardware (DirectX) rendering in both window and fullscreen. I'm not sure if its considered simple though :ehh:
sounds nice, i was thinking more along the lines of starting with the loop and working from there.(depends whats in the older posts, since the topic has already started, i havent checked through it yet).
my plan of action would be based more on how to do each thing and then incorporate them into a single project at the end. that way when your looking at the code for the first time you head doesnt POP. lol.
so
1, setting up the loop and configuring windowed and full screen modes (which will show a beautiful blank screen, or if ur a space sim fan, 'where no man has gone before' screen)
you now have create space in 3d of infinate dimensions(will build on that later)
you will learn how to control screen resolution here, rendering modes, and graphic card specs
and you will learn what the loop looks like with nothing in it so later on when you see something you can distinguish what it is easier.
2, lesson on what things you can add the 'Base Loop' 'more on theory basics'
playing sounds
capturing user Input
2D 3D graphics
Text
3, setting up buffers and rendering etc (basically getting things to apear in your empty space)
2d/3d objects, concepts, drawing methods
creating a dot
creating a line
creating a triangle(basic shape for making all other shapes)
creating a square(2 triangles)
creating a cube(12 triangles)
100000000000 lines? nah 1 triangle, 1 square, 1 cube, 1 building(use dots and lines to build a triangle, triangle to build square, square to build cube cube to build a house, house to build a street)
4, camera control, simulating movement, zooming, POV etc
learn how the camera works, changing 3d data into 2d image(basics)
etc etc ill add more later when i have more time. but thats the general idea, but as i said i dont want to duplicate things so ill check other posts and link them in if neccessary.