Well, calculating the tile it's over is not that hard, in this case:
Now tileX and tileY are the coordinates of the tile, and relativeX and relativeY is the position within that tile.Code:tileX = int (mouseX / 62)
tileY = int (mouseY / 29)
relativeX = mouseX - (tileX * 62)
relativeY = mouseY - (tileY * 29)
