Yeah, but it is slow... TOW hits an easy 50fps at 800x600, but only 28 or so at 320x200 =).Quote:
Originally posted by CornedBee
When using DX, set the resolution to 320x240, will support the old look :D
Z.
Printable View
Yeah, but it is slow... TOW hits an easy 50fps at 800x600, but only 28 or so at 320x200 =).Quote:
Originally posted by CornedBee
When using DX, set the resolution to 320x240, will support the old look :D
Z.
Why is it slower in small resolutions? Shouldn’t it be faster when there is less to draw to the screen? Or is it the graphics card that draws faster in normal resolutions like 800*600???????
Dunno... probably has a lot to do with each specific card. Many things are like that... For instance in wireframe mode, TOW drops to about 25 fps at 800x600, while my old Rage Pro didnt even flinch.Quote:
Originally posted by NoteMe
Why is it slower in small resolutions? Shouldn’t it be faster when there is less to draw to the screen? Or is it the graphics card that draws faster in normal resolutions like 800*600???????
CB: Id have to disagree that D3D is more advanced then OGL. D3D actually sacrifices features for abstraction. Card manufacturers release card specific extensions, which allow OGL programmers to take advantage of card specific features. The problem here is obviously code duplication... You want some feature, and it is supported in different ways on different cards, and so you have to write two sets of code. D3D allows you to access card features in a standard way, so you avoid this code duplication.
Z.
The manufacturer extensions are not part of the core OpenGL specification, and as you said they don't provide the same interface for all cards. DirectX keeps up to date with emerging trends, the specifications being developed together with the card manufacturers. All those new technologies of the Radeon 9700 (Pixel Shader 2.0, Vertex Shader 2.0, Displacement Mapping, ...) will already be built into DirectX 9.
Of course this is mainly because of MSs market power.
I don't know if DX sacrifices features, but I don't really think so, you can always write some software replacement...
Yes, simply because DX is a yearly release, it CAN have all of those features built in. But watch out, because I think we might be seeing an extension mechanism in DX in the next two or three years (I believe that MS was taking the OGL people to court over vertex shaders, though I heard that the real aim was to get them to give over their extension mechanism =).Quote:
Originally posted by CornedBee
The manufacturer extensions are not part of the core OpenGL specification, and as you said they don't provide the same interface for all cards. DirectX keeps up to date with emerging trends, the specifications being developed together with the card manufacturers. All those new technologies of the Radeon 9700 (Pixel Shader 2.0, Vertex Shader 2.0, Displacement Mapping, ...) will already be built into DirectX 9.
Of course this is mainly because of MSs market power.
I don't know if DX sacrifices features, but I don't really think so, you can always write some software replacement...
MS is actually an arse when it comes to OGL. You can only use the OGL version that comes with Visual Studio (this is all C++, VB "avoids" this), unless you grab the functions with GetProcAddress(). Dont remember the reason exactly, but I believe that is the situation.
Anyway =).
Z.
No, you could instead kick out the import libraries and replace them with those of your implementation.
But we all know that MS is an arse.
HOLY GEEZ! SOME PEOPLE ARE SAYING DOWNLOAD DIRECTX SDK TO MAKE OLD PIXEL GRAPHICS LIKE MARIO AND SONIC AND SOME PEOPLE SAY PSP7
You would have to download psp7 to make those OLD PIXEL GRAPHICS, but you should probably download DirectX SDK to make the game in. You can’t make pictures in DX....
PSP to create them, DX to display them. That simple.
That was more or less what I tried to say, but thank you for helping me out anyway...
ok, but in psp how do i make those small pixel graphics cuz the pencil option draws only in straight lines and the paintbrush option is too big
In the paintbrush tool options you can reduce the size.
And there is a freehand line tool too.
If you press 'O' on your keyboard, a tool option box will pop up. If you have chosen the paint brush you can change the size in that pop up box...
NoteMe, it seems we're trying to outredundant (I know this is not a word, but it sounds cool) each other.
I'm not trying to be smart or anything...just trying to help...sorry...
PS: I looked up "outredundant" in my big English/Norwegian wordbook, and you are right, it's not a word, but I found redundance and figured out what you meant...
You must mean out-rendundacize. :D
OKAY I lost you there guys...I've got a smattering of English....so you guys just have to bear over with me...
I often don't know English words (I'm a native German speaker) but I usually can guess them from context or from similar sounding words I know.
So the native language of microchips are German no days????
Of THIS microchip it is...
Your bee-avatar looks exactly like he lives in a microchip, exactly, no kidding!
Was not intentional.