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Thanks!
So that one is for the ideas and such?...
Lads, I've not had a chance to read all your comments since I went away, but I've got something more important to say.
My name is Pedro.
I am looking for a job.
I have a breakdancing chicken, a cow, and a donkey that can talk to cats.
I hope to be taking refuge in McDonalds.
*acchem*
Hungary is cool. So are the women ;)
Plend me old mucker!
You seem eminently qualified for a job at McDonalds. Overqualified some might say!
I hope you're behaving yourself in Hungary.
Second thoughts.... make a mess!
Jotaf,
Yeah, the other thread is for discussing ideas and thrashing out algorithms and the like.
Nah to be honest I dont think I'd be qualified enough to work in McD's. The skills required for that job....
McD's $k1ll$ 0wnZ my skills.
Aaaaaanyway. Did ya check out Craft 1.0.15 ?
Not yet - I've had a very busy weekend!
I shall this evening.
Do I need anything other than whats on your home page?
Thats all you should need.
There's just loads of code optimizations, though I'm real chuffed with the error detection for the level loading.
mmmmmmmmmm
i would like to know how the game is and what problems you all r having with it. i would like to be of some help with anything i can.
Hiya Wazup!
Well, the game is coming along swimmingly and can be downloaded at www.btinternet.com/~bstap (the file is GameDev.zip).
At the moment, the best thing you can do for us is to play it! Once you've had a play you can then tell us of any problems you've had, any bugs you've found and what you think we could do to improve it.
All comments and suggestions are gratefully received!!!
also hows the webpage coming i havnt heard anything about it. you should have a link to your signiture.
The web page is on hold at the moment as we're trying to put as much into the game as possible.
A locally stored copy is available as the documentation, accessible within the game.
The website proper is available through Behemoths signature (as it's his baby) but no work has been done on it in months.
Have you downloaded the latest copy of the game and had a play?
Anybody got any preferences as to what they'd like to see in the next version?
For starters there's going to be the ubiquitous bug fixes and also sensible wall and road drawing.
No longer will there be cheesy brown lines drawn on the floor!
So, what else would you all like to see?
porno porno ;)
I thought you were smoking pot and doing lines in Holland?
Hungary actually ;)
And I'm uploading the newest version of my website.
Next version of craft will be along shortly too :)
PlenderJ,
Well, I won't download it until you give me the nod that the latest version is uploaded.
Behemoth,
When are you getting those new and improved road graphics to me?
Ah well 1.0.15 thats up there is very new.
With 1.0.16 I'm right in the middle of putting the commodities trading back in. So I'd grab .15
Hmmm..... I'll consider it. ;)
Have you beaten the computer AI yet on Sentience?
Well I've been away so I havent had a chance to play around with it. I was off in hungary, and then the last few days I was doing a network installation in a school, then this week I've to study for college exams ....
I'll squeeze in sentience though I'm sure :)
Good man!
Okay, one quick suggestion... I haven't read through the rest of this thread, so I'm not too sure if this has been brought up before...
Include FM20.dll in the package download, as it is a pain to have to go search for missing dll s on the internet
also, I get a "Runtime Error 7:" "out of memory" error whenever i try and start the program, and it quits straight away at the splash screen... I'm running with 512meg of ram, so i'm not too sure where that is cropping up ;)
Hi Tanus,
Thanks for having a look.
Could I just ask what FM20.DLL is as I don't use it to my knowledge. :confused:
You can get out of memory errors no matter how much RAM your machine has if it's been running for days on end without a restart.
Try restarting the machine and then running Sentience again.
It should work. Let me know if that solves it...
Thanks again!!!
Ben
I rebooted my spectrum a number of times and it still doesn't load ;)
Hmmmm....... :rolleyes:
Interesting point you may all wish to note is that Sentience will run on any machine capable of running Win9x.
The lowest I've tested it on was a P133 with 16mb RAM. Runs fine (including animations). Computer AI takes a while thinking after about 30 turns though....
Hey Arbiter, what are you implementing next in Sentience?
Oh, don't forget to make the road the fastest terrain of them all ;)
Jotaf me old bean!!!
The road functionality's been right since the beginning (if you notice -the pathfinding AI will normall follow roads where possible). We're only making the graphics decent...
Terrains have a movement modifier attached to the (from 1.2 to 2) but if there's a road on the square then it's 1.
Cool as!
So, what would you like to see implemented besides pretty roads?
Hum... recovering components from destroyed mechs? They could be added to the list of built components ;)
Still doesnt like me after a reboot... maybe i downloaded the wrong fm20.dll? Could someone here possibly post theirs so i can see if it is that causing the problem?
Jotaf,
The current plan is that when a mech explodes, bits and peices of it are strewn everywhere, increasing the amount of raw resources on the squares around it. This will mean that battlefields become a pretty cool place to mine as they're rich in all sorts of materiels. Does that sound ok to you?
Tanus,
I have absolutely no idea what that fm20.dll is, nor do I have any idea why you're getting an out of memory. You don't have two billion things running in the background do you (like loads of tripe in the system tray)?
Thanks for persevering with it.
Anyone else got any ideas what the problem is?
Heh, guess what, I have that DLL, but it's overe a megabyte in size so I can't post it here :(
Try reinstalling DX, maybe it'll help since Sentience uses DX for the sound?...
Arbiter: yes, it sounds ok, but you could also have components there :)
Also, how exactly do you intend to show the raw resources on the map? :D
Jotaf,
The resources aren't shown on the map (unless there's a particularly high concentration of a particular type - in which case there will be a graphic to represent this - in the next version ;) )
The framework isn't set up to support storing components peices on the floor, so I'd have to rewrite huge sections of the code. I'm not sure it's worth it. Also, how many components are likely to be intact after a mechs fusion reactor goes critical? :p
Tanus,
Any luck yet?
All,
Does anyone have any idea what this fm20.dll is? I haven't the foggiest!
I had to register my fm20.dll which was on XP, not 98 when I ran Sentience. Strange Arbiter that you don't even know what dll's your game is using :p
Is there a new version I should download`?
Ked,
Not just yet matey. Should be one coming soon though.
I really don't know what the DLL's for.
I don't it use it to my knowledge...
Weird.
(PS - Did you ever finish that 'thing that could also be a load/save game editor')
Check your project references, should be showing up there if anywhere, otherways some of your third party controls might be using it :p
The thing never got finished, basically because I got into C++ by that time and totally forgot about VB projects i had at that moment. Now when I look back at that project I see 8000 lines of really heavy code and I'm just saying, no way I'll do that again.
It should work though, except fixed strings and fixed arrays never got supported, you could though emulate them easily, or make them dynamic.
Third party controls..... huh , I'll kick your arse! :p
I keep doing that with Sentience. I'll look back at a function I wrote ages ago and just gaze at it blankly thinking "I wrote that?".
Ho hum.
I knew what I was doing at the time.
(I think)
That's what happens all the time, you write something, you do something else, you learn something, you look at the code again and feel you're going to throw up.
That happened to me too, I was one week in that encampment, then I didn't open VB for another week, then I was at my cousin's for 4 days - now I opened my Tyrian project and after I added a parameter in the "LoadSurface" function to load an image as 8-bits, I couldn't remember where I needed it :)
(PS: It's over 10,000 lines of code, with more than 15 modules, a class and a form :D )
Anyway, you don't need to make a new unit type or something, you just have one more parameter in the Pods, like "NoBox", and it would be drawn with a small component graphic instead of inside the box graphic :)
Doesn't sound too hard to me... :rolleyes:
Well, found out that FM20.dll is used by Microsoft Forms 2 controls and as I have a scrollbar in there it need the dll.
Whoops. :rolleyes:
Hey Arbiter, didn't you see my reply? :rolleyes:
Btw I was wrong, it's 15 modules, 4 forms and 2 classes :p
So, anyone managed to beat the computer AI yet?