Originally posted by Arbiter
Also, factions have a diplomacy modifier which can be altered depending on the inital value and what techs they research. How is this taken into account.
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we'll have to gauge this as we go on. I suspect the values attributed to a factions actions will be weighted depending on their diplomacy.
eg. building a nuke (0,-40,-10) would have no effect on friendship/opinion (at that point), have a large effect on complex (would intimidate even an ally), and have a small effect on mood (would be less forceful, even towards an ally if you knew he was packing heat!)
if a diplomatic faction (say...x2) were to build a nuke, their effects would be lessened, eg (0, -20, -5)
we'll work on it.
Could you do some test scenarios for me where one nerk attacks anothers building se we need to see what the net effect of this is.
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yeah, I'll look into it when I get a chance.
Try it with a neurotic faction with poor diplomacy attacking an agressive faction in a bad mood, neurotic who used to work in sales attacking a cowards - come up with a few scenarios. Another spreadsheet type thing would be good for that.
Ta dude! [/B]