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I'm sorry I'm not able to be here as much as you'd like, while I'm not here I'm planning out gameplay conventions. I've also plotted out 2 other buildings on paper, so then I'll get to work.
Hotkeys will be available, yes, but you don't have to use them. And skins? I would go to UT Mod creation sites, and grab the arm, leg, and everything else skins, then you can tint them for skin-tight clothing, and make them a bit bagger and tint them for loose fitting articles.
That'll be $0.02. =)
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He's sleeping right now. Sorry. I was talking to him.
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I'll keep you busy by writing my questions.
1. What's the difference between all 6 HUMAN civs? Is it like AOE? (ewww)
2. Does Jorj already have a story partly made out, or can I start thinking of one?
3. Will the AI for each CP be randomly assigned, assigned depending on Civ, or randomly chosen from a list depending on Civ? (This is a question from Igor)
4. The extra monster and units that can be bought, can they ally to you as a random event during the game? Or can they attack you if you come near them?
5. What are the extra inhuman units?
6. Could we have dead units sometimes become zombies/ghosts?
7. If a morale-raising unit dies, will the surrounding units' morale go down to an amount lesser than before, because their 'leader'/'savior'/'strongest unit around' died?
8. Can you get upgrades for your Civs units that specialize in fighting the spied Civ, by spying? Or what do you get from spying?
9. Can unit morale be raised by having a unit carry a flag?
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1. All civs will have one focus of power, eg. being swift, having a high birthrate, etc.
2. I don't think he does.
3. It will be random, but based on the civ as well (for infinite strategies)
4. What happens is caravans and such, or whatever, pass through the map on roads and such. (you could make them come your way by building a road off a main one and build it through your base). When people come by, you can negotiate with them, sometimes you will get a yes, sometimes you will get a maybe, only for # gold, and sometimes a no. If they want to join, they can come up to someone and then then will automatically join. They probably wont attack you (as they will fail their morale "check")
5. There actually will be more than I suggested before, about 5 more (basilisks, unicorns, minotaurs, etc.) The kind of creatures from Heroes of Might and Magic 3 (HOMAM3).
6. Yes, but only if they are near, say, a place where there is lots of magic (eg. a necromancer walks past, near a mana battery, etc.)
7. No, but it will gradually decrease (for a bit of time, then it will stop decreasing).
8. I haven't though much into it, but I think that's a great idea.
9. I would think so, yet the morale boost would be small.
And for all you non-VRML people, here is what the church looks like:
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COOL CHURCH!
Also, may i start thinking of a story?
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OK, so individual stories per Civ, right?
I'll need a list of some of each, or at least 2, Civ's units and buildings. That way I can think of atleast 2 or 3 missions for one Civ against another.
And is each one on a different continent, same continent, or a bit of both.
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I'm sleepy, I'm going to hit the sack. Heck! I'm gonna punch it too!:D Good Night. Sas, I'm start the story tomorrow. Leave me the info I asked for and anything I might need, eg: territory/ continent names, civ names, kings, royalty, and/or heroes, and a few ideas if you like. If you can't be bothered with making out territories and the such, I'll just make it up for you.
Good Night! :)
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I forgot! NOTE TO ALL: I will leave my PC on during the night, making me seem to be logged on MSN. You may leave messages, but don't leave something I wouldn't want mom to see.
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Good Morning(13:00). I know I should just put up a list of questions, but everytime I start it, I can't remember a single question. Well, there's one thing, at least, that bothers me
It's...the races, of course.
How can you explain how one 'HUMAN' race give birth faster than another 'HUMAN' race?
Is this going to be in a fantasy world, or here on earth(Like AOE)?
Will each indfependant 'race' have their own tech tree to make them more different?
Have you heard about Warhammer? It's not a computer game, but it's a strategy game with small miniatyres that you paint. However, they have two human races and a lot of other races like Orcs & Goblins, Undead, High Elves, Night Elves, Dwarves, etc
What I was thinking about was that were going to have 6 human races. And then, were going to add one Orc race pherhaps. Maby some Elves or Dwarves. What I mean is...there's a lot of humans! I don't want to mess up the game that you had in mind, it's only that I think 6 humans are a bit too much. I don't like to use the same race all the time, that's one of the reasons why I've never actually enjoyed AOE.
I'd say we have like...say 3 human CIVs and some other races added. It's much cooler when the models don't look all alike...
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Oh, and Kiwi: Make the individual storylines a lot affected by the other ones, like:
"The Empire occupied Garlingham Castle which made them run away and hide in the wastelands of outer Drubby where they where often bothered by Lizards, mosquitoes and other severe threats. In any case, the swamp was a rally point for the Grim Reapers army in another attempt of attacking The Empire. With the Grim Reapers from the west and the rallying Empire soldiers from the east they had to flee north" ETC ETC
See what I mean? Now, you must remember to make The Empires campaign to take over Garlingham Castle and be attacked by the Grim Reapers army...
This is just an example. It's just some bull that I wrote down
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Going about 7 pages back, we will be having a "King" unit, correct?
Igor, the released game will have the 6 human races. There are 30+ units (I just checked). As we said earlier, we can release more units to the public. If we really wanted to, we could release an entire new race at once. This game is already ambitous enough without adding in 6 more non-human playable races.
I was working late last night, and am still working, but I have a working implementation of the Röttger algorithm. It isnt perfect (yet), but I am getting there. So. It is time to start thinking about world size. What does everyone think is a good size, to balance out travel time(keep the player interested, so keep this low), having civilizations spread out, etcetera. And one last limitation is this: The world map must be of size (2^n)+1x(2^n)+1. I suggest n = 12, with fairly small units. Perhaps a teleportation spell can be found, by the player.
Z.
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1. I know it doesn't really make sense but it gives more gameplay & replay value.
2. Fantasy.
3. Yes, they probably will. Ask Jorj about that.
4. Yes, I've heard of it but never played it.
5 & 6. Well I'm sorry, it's just the way that the game will be. There will be 6 human civs, with the ability to get other monsters as well.
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There will be maps in 1kx1k to 20kx20k (k=kilometres), with user-defined ones in-betweeen. (such as 1kx5k, 2kx2k, 10kx8k, etc.) The campaigns will be set on the 20kx20k maps, as it is one big map, as mentioned before.
Yes, there are kings.
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Ok. So I'll only make units for 1 race(Human). that's ok. And in addition comes the random monsters
Have you set upthe names for the CIVs yet?
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Using the formula, the closest you can get to 20 is 16, and 32. Take your pick =).
Z.
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HI, I'm awake! (12:18)
I'm gonna go eat. Igor, I was planning to make the stories as you said. Sas, I need the info I asked for last night, although I can just make the territories and stuff up.
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I'm having a bit trouble when it comes to the skinning process. Sorry for taking so long, though. Sas, when you talked about UT Mods and stuff. You meant I should go there and 'steal' sklins and then make them fit my models?
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Oh My GOD Look at his face, man!
Plz tell me: Good, Bad or Ok?
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Definately not! There are tutorials with skins such as arms, legs, etc. and stuff, that you are free to take. Then you can change them (a lot mind you), and then you have your skin.
If you don't feel comfortable doing this then I don't know what else.
Jorj will be back in about 4 hours, I just talked to him (he'll be back around 4-5pm @ GMT-5). You'll have to ask him all this stuff, I know you are anxious though. You and Jorj can maybe set up your own thread to deal with the story.
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I"M SO ANXIOUS I COULD BLOW THE TIRES OF YOUR TAXI. :D :p :D :p
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Could you give us a look from above somewhere? It would be easier if we could see it from where you would be able to in the game.
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Ok. I am going to attempt to change my DOS implementation into a D3D8 implementation. I have most everything worked out.
To Igor. Remember to center all models over (0,0,0), so that the soles of the feet are sitting flat.
Get it?
Z.
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Oh yeah, here's what the Tower model looks like right now (not complete):
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Looks great so far, I can tell you.
Zaei: Wheres the center supposed to be? The feet or the pelvis?
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Here, Sas. The Peasent from above. Except i have yet to give him a pair of pants..:p
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His head looks a bit wide and flat, and his wrists are too skinny =). Otherwise, I think it loks spectacular!
Z.
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Same as Zaei, only his eyes need to be a lot smaller, to make it look like a real person. Also, I was reading a UT skinning article that you may find useful, then again you may have already read it. I'll send the link over to you. Also, above you said textures aren't your 'cup of tea.' Would you like me to do them?
BTW. Did anyone see my tower pic?
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I saw it, and I said it looked Great so far. No complaints, except that you should add another tower on the top.
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And also, I think the arms are a bit too long.
(of course, it looks way better than anything I could do =)
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I'm back from lunch. I saw the tower before leaving, it looks cool, but I agree with Igor that it should ahve another tower.
ATTACK OF THE EVIL STEPSIS UPDATE:
Approaching home on attack vector. ETA: In 3 days.
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Tower and Church both look great. Keep up the good work! I will be getting to the Map soon.
Z.
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Igor your little man NEEDS some pants. :D
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Here is an idea i just got. Guard towers. You know how in Warcraft, when the player gets attacked, they yell? Well, instead, what if, when a guard tower sees an enemy, it yells "Enemy Approaching", and shoots a signal beam to the tower that is closest to the town square, and is within range and sight. This continues until the beam reaches the town center. Then, when the player gets the warning, they can zoom to the town square, and follow the path out to the enemy. The beam can change color to indicate urgency. This would encourage players to build an effective tower network, to warn of attack.
Another Idea is, when the player is in a battle, he can pause it to give orders, but not move away from the battle in this time, build stuff, etc. This would stop units from being slaughtered because the player can't give them orders in time.
Z.
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Sas, I had something to ask you, but right now, I just can't figure out what it was
But at least, Zaei, How are we going to use animation in all this? I mean, how can we make this fellow walk? Should I create a walk cycle? I have never done this kind of thing before, so plz guide me. Tell me what to do...
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Nothing yet. Im still working out how we are going to do animation.
Z.
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There will be another tower (so units can get up to stand up there). Did you want to ask me the URL of the UT skinning?