We could have that mage. Only with a little "improvements" and like that. And, to my next point: Are we going to have a multi-realistic enviorment and characters, more like AOE than Warcraft. Cause I liked Warcraft a lot better than the two...
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We could have that mage. Only with a little "improvements" and like that. And, to my next point: Are we going to have a multi-realistic enviorment and characters, more like AOE than Warcraft. Cause I liked Warcraft a lot better than the two...
Don't worry; there are 3 mages in the game.
Look at the website in about an hour to see the unit tree, I'll have the building tree up tomorrow.
...
And it's that time again! Jobs, jobs, jobs!!
Zaei: Get the engine going, with height, individual textures, and water! (remember that water is just sea level and below, so anything below 0 on the Y axis will be water.)
Wazupguys: Do you know any C++? If not, you may be out of luck in programming (as it has taken that twist into C++).
Norman_Nomein: Keep looking at the unit list (see above) and cranking out the drawings!
Psyvision AND denniswrenn: You guys will be on gameplay conventions (stuff like Jorj has been doing) until the engine is complete; your comments are welcome. Then you can do your OpenGL port.
Jorj: Make a world map and get a story going for the game.
Kamikazekiwi3: Help jorj with the map, and remember you, Jorj, and Real Igor are doing the multilingual versions.
Real Igor: Look at the concept art and start making some models up from those. Try the peasant first, and don't be afraid to use bumpmaps! (actually i realy would like bumpmaps on the skin, and leather, etc, but only on the 4th detail version. (there are 4 levels of detail: low,medium,high,ultra.))
I'm going to be setting up a little program that will test your system and automatically pick the best choices for your computer's power. (GFXo - Graphics Optimiser)
The technology of the game will be more like AOK and WarIII, but it'll have creatures, like the ones from Azeroth (Lizardmen, Dragons, and miscellaneous other monsters such as brownies and pixies)
Sas, what would you want people to be able to change in a mod?
Z.
liked Warcraft a lot better OF the two.
And another point: We should build the game like starcraft and Warcraft III(Is gonna be). Races/Teams that are very different and needs completely different strategies, but yet are quite balanced. I remember that was really great compared to AOE where the races are practicly the same. Other models and other abilities and stuff. Make them different.
And another thing. Sastraxi, I need to know what plans you have for the game, so can we set up a mIRC channel or something where we all could pherhaps meet and chat about what we are making, cause I don't have a clue...:p
Oh and about scripts I'm thinking now about just setting variables and stuff, like at the start of the game. And why would it be slower if it was compiled into C++, or even better, ASM? We could put it in as an H or a CPP, and it would be just the same, like UT does.
Wow this is great, we're all online at the same time.
We'll make some progress ;).
If you could set us up a channel that'd be great, I have no idea how to do so whatsoever. Talk to Jorj about the civs, they all have different strategies (one has high birthrate, will crank out some of the lesser people fast, and one has slow birthrate but will have maxed out techs, etc.)
If you don't get it, don't worry the design doc'll be finished soon. Times of war houses just create peasants, then you train individual units, and feed them, and there is night & day (which makes for great tactical strikes) and a lot of other bells & whistles not seen in other games (so far).
That mage in a red hood there...Is is bottom a skirt or 'gas'-stuff, like a genie?
Kamikazekiwi3: bring him over and get him to post, he may be able to join yet.
Naah, Im just joking.
If we use day and night, we need our units to have a 'Tired' state, and if they're tired, they fight a lot worse.
Something that also would have been cool is that they get bonuses if their force is superior, like if it's lead by a great hero, they gain morale bonuses like in Heroes 3. That way, you must think of everything. AND, we should have some sneakers. SealTeam/Asassin/Something that kills fast, scouts good and are able to hide well. VERY strategical units, but hard to use.
The tentative civilisations were listed about three pages back.
They will be more different (in my mind) than Age of Empires, but less than StarCraft.
The civilisation differences:
- Disallowed units, buildings, and technologies.
- Different spell pools to choose from. (overlapping)
- Unique units.
- Unique Town Square. (visually)
- Differing birth rates, research speeds, and unit speeds.
Also, a new idea:
I was reading an article on the psychological significance of colour and had the idea that players would be assigned random colours in skirmishes and that each colour would give small advantages.
More on that later.
Heroes will indeed increase the morale of the surrounding units.
We will have 'interesting' units like spies and such.
If it were compiled, it would be part of the EXE, and users wouldn't be able to change it. Let me give you an example of what really happens during a script...
Say we have the statement x = y;... in assembly, it looks like this:
mov x, y
in out compiled scripting lanauge, it would look like this:
000000x0y0ff (hex)
the first byte is the instruction. We know that 00 = mov. Second, is the destination. We also know that 00 in a dest is a variable. If that is NOT 00, instruction fails. next, we move onto the source byte. We see a 00, but 0 is a possible value, So we move on. next, we have a null(0) terminated string. We grab x, so we have our dest variable name. Again, we move on, and find another null terminated string, so we know that the source is a variable. We grab y. ff is the statement terminating character. we dont read anything else. Now, we take x, and use a lookup function to loop through an array of variables to find it's index. Call the same function again to find y's index. Using y's index, get the value of y, and put it into x's value slot. In C++:
You can see the problem =). What we could do is to put logic code into DLL's, and do what HL did (release the DLL source).Code:switch(opcode)
{
case 0x00:
BYTE d = GetDestByte();
if(d != 0) return -1;
BYTE s = GetSrcByte();
char* deststr = NULL;
GetDestName(deststr);
if(deststr == NULL) return -1;
char* srcstr = NULL;
GetSrcName(srcstr);
INT destindex = FindVar(deststr);
if(destindex == -1) return -1;
if(srcstr == NULL)
{
VarVals[destindex] = s;
return 0;
}
INT srcindex = FindVar(srcstr);
if(srcindex == -1) return -1;
VarVals[destindex] = VarVals[srcindex];
return 0;
...
...
...
}
Z.
The Morale system will handle all of that kind of stuff =).
Z.
Hey. Here is another Idea. What if we programmed several great philosophers'/generals' writings (Sun Tzu, Musashi, etcetera), as different modules, and the AI would get randomly assigned. Every enemy civilization would fight radically differently.
Z.
Back! I was reading all your posts. I go waway for 30 mins and you fill a whole page!
I suggest we have different groups, as in Star Craft. They code be split in the Faerie Folk, Humans, and Monsters. Some units could be available to more than one group.
Jorj and Real Igor, can you download MSN Messenger or AIM?
Where did everyone go?
Z.
Poof? Maybe it was that mage we uploaded...:p
Alright, you all asked for it!
Zaps All with LIGHTNING!
http://www.vbforums.com/images/ieimages/2001/07/7.jpg
Z.
Isn't 'monsters' a bit wide category? Monsters can be orcs, dinosaurs, rhinos, aliens, werewolves, gient flies, dragons, etc. We should probably specify the category more. And, are we going with three races? And we HAVE TO have orcs in it. Sorry, but I just have a thing for orcs and goblins. I have a bounch of metal figures and I used to paint them. They're really neat.
The fearies, are they going to be small, flying creatures, spreading dust or are they going to be more like elves in D&D or that type(More like humans, "sharp" ears, good with bow etc.)
HEY
I sat there, looking at the posts, thinking "This is gonna be GREAT!" But I felt there was something missing. I could'nt put my finger on it, but something was'nt there. Something important. Suddenly, it struck me. MUSIC. Background music is extraordinarily important. Who can do music? I can(I'm a music man :p)
Music will be in there, Sas as doing some, youll have to talk to him =P.
Z.
OK, when Sas is concious again, I'll suggest we have...
(clears throat)
humans, orcs, demons, fairy folk, and reptiles (from a big volcano)
I want humans to be able to build, at a very high step in the tech tree, steam powered ,junkie,iron and wood,mechs....but not too powerful. They could have variable abilities, depending on the unit driving inside.
We could have a new race of cats.
Some sort of...werecats or something. Orcs and reptiles, I think, don't match. They're too similar in appearance. In gameplay, of course, they're totally different, but not in looks. Deamons sounds good. But what will the faeries look like?
Pointy eared people in tootoos!:D LOL
In tootoos? Like unga-bunga-elves?
If the humans are developing machines (catapults, steam-stuff and similar high-tech, would'nt it be just too much if they also had a lot of spells? I say we skip all the human spells and say that fairies and maby deamons are born with the power of manipulating environment and elements. What do you think?
I'm kidding. Pointy eared people with green clothes and wings. Ofcourse they could have clothes of different colors other than green. Low attack and slightly low defense, but high magic attack and defense. And magical weapons.
Daemons and Faeries are born with magic, but Daemons also use brute force, Humans use machinary and brute force (not very strong though) and orcs use brute force (strong)
Yeah, that's it. But I think deamons should be very strong. Let's see:
Fairies: Magic, fairly weak, weak armor
Orcs: They're practicly braindead, so I guess we'll call them Strong
No armor
Humans: Brains, and not so strong, ARMOR(Knights and Soldiers)
Deamons: Magic, Very Strong, No Armor
It seems Deamons have become a bit too powerful. You know, they should be balanced.
We could have an alien race. Crashing here from outer space, they begin from scratch, Magnificent Technology, but weak as hell in hand to hand compat. Not much armor.
Just a thought :)
Let's fix this:
Daemons:
Attack: Not very strong but tends to cause status effects on
units
Defense: Normal
Magic Attack: Strong
Magic Defense: Weak
Armor: None
Specialty: Curses (posses mechs), Status Effects
Faeries:
Attack: Weak
Defense: Weak
Magic Attack: Strong, either attacks or status effects
Magic Defense: Strong, they can cast healing spells and
protection spells
Armor: None
Specialty: Magic Item Production and Protection/Healing
Magic (barriers)
Humans:
Attack: Not very strong but can cause status effects when their
weapons are upgraded
Defense: Normal, modified through Armor
Magic Attack: None
Magic Defense: Weak
Armor: Yes
Specialty: Machinary and Blacksmithing
Orcs:
Attack: Savage!
Defense: Weak, modified through Armor
Magic Attack: None
Magic Defense: Weak
Armor: Yes
Specialty: IQ of a pig, Thieving Skills
Igor, I hope you are up to modelling 20+ units per race... =P. If that is what Jorj and Sas decide they want, that is. It IS their game, after all.
Z.
OH MY GOD! 20+ per race??! No Way I can handle all that! You know, I'm actually a busy person. Hehe. No, I'll be happy to model a 100 models. However, I can't handle that on my own, NO WAY. I need more ppl...
BTW. What about payment??
Naah, I'm only kidiing:D
Sorry to have not posted in a while my scanner is still busted, but not too worry....I hope
Igor....... I am Norman......the concept artist if you want to know what anything yould look like I will give you my artistic opinion...but I agree with sas here, as much as I like Vivi I would prefer a more powerful, mage.
Email me at [email protected]
Zaei: That is an amazing idea!!! I have access to several of such writings and would be glad to help.
KamikazeKiwi3: I have MSN.
As it stands, the monsters that I had listed will be in the initial release, for purposes of lightening the download, the modeller and coder's workloads. Only the ones previously suggested will be in the initial release. Also, these monster can join your cause if they are summoned or hired from "wandering monster" status.
Lizardmen, Brownies and Boggarts, and Dragons will be in the initial release.
However, if you wish to do more monsters, you're free to create them and we'll put them up as a monster expansion pack, having full support.
Oh yes, we will also figure out a black market system where such monsters (and even humans!) can be bought.
Roll call; all MSN handles, please.
[email protected]
A list of possible military treatises:
- Sun Tzu: The Art of War
- Flavius Vegetius Renatus: Epitoma Rei Militari
- Karl von Clausewitz: On War
- Antoine-Henri Jomini: The Art of War
- Miyomoto Mushashi: The Book of Five Rings
- Niccolo Machiavelli: The Art of War
- Frederick II: Military Instructions
Any more?