OK, I need you to tell me what kinds of groups we have, because with all of you babbling about polygons I feel lost.
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OK, I need you to tell me what kinds of groups we have, because with all of you babbling about polygons I feel lost.
I'm gonna eat. I was checkin the site, really cool! :)
Igor, don't take me wrong. Your work is great! I definatly support your making the head rounder. The peasant doesn't have a hat to hide his head, so it needs that. Keep up what you have been doing. It is great.
Z.
Do you mean 3D model groups?
Living Nature: Animals, birds, etc.
Immobile Nature: Trees, etc.
Buildings
Humans
Lizardmen
Monsters: Brownies, Boggarts, and Dragons.
Is that all? I thought we had Fearie Folks, Deamons, etc...
And, thx Zaei
And yes, I can try to do that, Sas, but it might raise the polycount severely, so maby I'll leave that to the skin
Sas:
Yes, 3DSmax can import and export VRML. I'm such a loser that I don't even actually know what VRML is. But I guess that's ok. But what do you do about music? I can compos if you need it. I've played piano for 11 years now, so I guess that won't be a problem at all...:p
Sas, could you PLEASE tell me the groups? I'm guessing we're confused because we don't know. Igor and I had suggested some, but please tell us the groups so we not get confused.
Um... anyone around?
I*'m around, but will be gone until further notice..Which meens later tonight
I got myself Paintshop Pro, so now, I'll finish the first model soon:
The Peasent!
Sorry, I didn't know what you meant. I remember working on this with Jorj a while back, but I can't remember any but 2. Jorj has them on his computer somewhere... Anyways, there are about six, and they all have the same models. They are all human players, but can get lizardmen from summoning or hiring them, or even buying them. The same goes for the other monsters. The town squares are different for each civ. though.
sas, Can't we have diferrent groups, not ALL humans?
Say what? Are we making AOE now? Oh my god, I thought we were building more of a Warcraft game(Which I thought was much more fun)
Hear this: That's what will ship with the ORIGINAL game. Like Zaei said above, after the game is done we could do a few expanison packs that would add these new civilizations. I think that it would still be fun with all humans, as all of the civs have a completely different strategy needed to be effective.
Oh! OK. Cause I think we would end up like AOE if we couldn't place civs that were not human.
TOW will have full mod support. Have you noticed what happens to games that have it? Without MODs, HL would have been another bargain bin.
What's HL?
Half-Life.
Oh.....
OK, so where's Jorj?
He hasn't been online for the day now, I think he may be coming back tonight though, I'm not sure.
Darn, I can't do anything until he comes in.
my brother when he was angry with me...... Who in this team has played Lords of Magic
my brother broke it when he was angry with me
Wish he would have broken my copy... Just the CDs though, I could have used the case =).
As to monsters, remember, when spells go bad, there is a chance that a new monster could be summoned.
Norman, when your scanner gets fixed, draw me a nice scroll thing. It will be the background of all UI windows. Sound good everyone?
Z.
It's quick and dirty though. I didn't have time to completely remove the faces that are never seen, so it's about 500 triangles (498).
Oh and that sounds great Zaei.
Here it is: (VRML)
If you don't have a VRML browser, get contact here.
How about having an on-screen GUI, but one that's collapsable and able to be transparent, so that you can see more of what's going on...?
The GUI is already transparent =P. You can close the windows (scroll dealies) at any time, and if they are all gone, there is no GUI onscreen. I think I will have the Scrolls slide in from the sides of the screen (or maybe they unroll from the top(requires several versions of the rolled part)?). Anyway, I will try to get an Implementation of the terrain going this afternoon. The its on to the GUI.
Z.
Oh. I see what you are saying. Like a Warcraft-esque deal, except you can hide it? The reason i want to steer away from that is that I want to immerse the player as far into the game as possible, and an onscreen GUI like Warcraft reminds the player that this is only a game. If we remove the GUI, and just show the action, for the most part, the player goes deeper into the game. I also want to be able to play with nothing but a mouse =).
Z.
That's a bit creepy though.
You will be able to play with nothing but a mouse. But we really need a AOK/Warcraft-style GUI that is hideable. We really need this, there's another way to do it but I like the traditional way better.
Oh, and what did you think about the model? If you liked it I'll make more. But the textures aren't for certain yet (only the stained glass windows)
I dont have a VRML viewer =(. Post a .jpg, please.
How about we make the GUI configurable? It will be really easy, once I get the components made up.
Z.
I gotta warn you, Stepsis aproaching home in attack vector.
ETA: Tomorrow.
Might make it hard for me to program and come here, ok?
No matter. =).
Z.
Could any of you spare a bazooka?:D
We have to have HOTKEYS. Just using the mouse will be too slow.
Oh, and Sas. That church was Grrreat. But we need a wall-texture. Or was I supposed to fix that?
Hey. Does any1 have a program which is good to make skins with? I really need it...:P
Oh, and Sas. Why are you never aroud. I'm going nuts cause I have so much to ask you
(SNORE)
I'm sorry I'm not able to be here as much as you'd like, while I'm not here I'm planning out gameplay conventions. I've also plotted out 2 other buildings on paper, so then I'll get to work.
Hotkeys will be available, yes, but you don't have to use them. And skins? I would go to UT Mod creation sites, and grab the arm, leg, and everything else skins, then you can tint them for skin-tight clothing, and make them a bit bagger and tint them for loose fitting articles.
That'll be $0.02. =)
Real-Igor: Ask Away!! :D
He's sleeping right now. Sorry. I was talking to him.
I'll keep you busy by writing my questions.
1. What's the difference between all 6 HUMAN civs? Is it like AOE? (ewww)
2. Does Jorj already have a story partly made out, or can I start thinking of one?
3. Will the AI for each CP be randomly assigned, assigned depending on Civ, or randomly chosen from a list depending on Civ? (This is a question from Igor)
4. The extra monster and units that can be bought, can they ally to you as a random event during the game? Or can they attack you if you come near them?
5. What are the extra inhuman units?
6. Could we have dead units sometimes become zombies/ghosts?
7. If a morale-raising unit dies, will the surrounding units' morale go down to an amount lesser than before, because their 'leader'/'savior'/'strongest unit around' died?
8. Can you get upgrades for your Civs units that specialize in fighting the spied Civ, by spying? Or what do you get from spying?
9. Can unit morale be raised by having a unit carry a flag?
1. All civs will have one focus of power, eg. being swift, having a high birthrate, etc.
2. I don't think he does.
3. It will be random, but based on the civ as well (for infinite strategies)
4. What happens is caravans and such, or whatever, pass through the map on roads and such. (you could make them come your way by building a road off a main one and build it through your base). When people come by, you can negotiate with them, sometimes you will get a yes, sometimes you will get a maybe, only for # gold, and sometimes a no. If they want to join, they can come up to someone and then then will automatically join. They probably wont attack you (as they will fail their morale "check")
5. There actually will be more than I suggested before, about 5 more (basilisks, unicorns, minotaurs, etc.) The kind of creatures from Heroes of Might and Magic 3 (HOMAM3).
6. Yes, but only if they are near, say, a place where there is lots of magic (eg. a necromancer walks past, near a mana battery, etc.)
7. No, but it will gradually decrease (for a bit of time, then it will stop decreasing).
8. I haven't though much into it, but I think that's a great idea.
9. I would think so, yet the morale boost would be small.
And for all you non-VRML people, here is what the church looks like:
COOL CHURCH!
Also, may i start thinking of a story?
Sure, and thanks :D.
OK, so individual stories per Civ, right?
I'll need a list of some of each, or at least 2, Civ's units and buildings. That way I can think of atleast 2 or 3 missions for one Civ against another.
And is each one on a different continent, same continent, or a bit of both.
I'm sleepy, I'm going to hit the sack. Heck! I'm gonna punch it too!:D Good Night. Sas, I'm start the story tomorrow. Leave me the info I asked for and anything I might need, eg: territory/ continent names, civ names, kings, royalty, and/or heroes, and a few ideas if you like. If you can't be bothered with making out territories and the such, I'll just make it up for you.
Good Night! :)
I forgot! NOTE TO ALL: I will leave my PC on during the night, making me seem to be logged on MSN. You may leave messages, but don't leave something I wouldn't want mom to see.
Good Morning(13:00). I know I should just put up a list of questions, but everytime I start it, I can't remember a single question. Well, there's one thing, at least, that bothers me
It's...the races, of course.
How can you explain how one 'HUMAN' race give birth faster than another 'HUMAN' race?
Is this going to be in a fantasy world, or here on earth(Like AOE)?
Will each indfependant 'race' have their own tech tree to make them more different?
Have you heard about Warhammer? It's not a computer game, but it's a strategy game with small miniatyres that you paint. However, they have two human races and a lot of other races like Orcs & Goblins, Undead, High Elves, Night Elves, Dwarves, etc
What I was thinking about was that were going to have 6 human races. And then, were going to add one Orc race pherhaps. Maby some Elves or Dwarves. What I mean is...there's a lot of humans! I don't want to mess up the game that you had in mind, it's only that I think 6 humans are a bit too much. I don't like to use the same race all the time, that's one of the reasons why I've never actually enjoyed AOE.
I'd say we have like...say 3 human CIVs and some other races added. It's much cooler when the models don't look all alike...
Oh, and Kiwi: Make the individual storylines a lot affected by the other ones, like:
"The Empire occupied Garlingham Castle which made them run away and hide in the wastelands of outer Drubby where they where often bothered by Lizards, mosquitoes and other severe threats. In any case, the swamp was a rally point for the Grim Reapers army in another attempt of attacking The Empire. With the Grim Reapers from the west and the rallying Empire soldiers from the east they had to flee north" ETC ETC
See what I mean? Now, you must remember to make The Empires campaign to take over Garlingham Castle and be attacked by the Grim Reapers army...
This is just an example. It's just some bull that I wrote down
Going about 7 pages back, we will be having a "King" unit, correct?
Igor, the released game will have the 6 human races. There are 30+ units (I just checked). As we said earlier, we can release more units to the public. If we really wanted to, we could release an entire new race at once. This game is already ambitous enough without adding in 6 more non-human playable races.
I was working late last night, and am still working, but I have a working implementation of the Röttger algorithm. It isnt perfect (yet), but I am getting there. So. It is time to start thinking about world size. What does everyone think is a good size, to balance out travel time(keep the player interested, so keep this low), having civilizations spread out, etcetera. And one last limitation is this: The world map must be of size (2^n)+1x(2^n)+1. I suggest n = 12, with fairly small units. Perhaps a teleportation spell can be found, by the player.
Z.
1. I know it doesn't really make sense but it gives more gameplay & replay value.
2. Fantasy.
3. Yes, they probably will. Ask Jorj about that.
4. Yes, I've heard of it but never played it.
5 & 6. Well I'm sorry, it's just the way that the game will be. There will be 6 human civs, with the ability to get other monsters as well.
There will be maps in 1kx1k to 20kx20k (k=kilometres), with user-defined ones in-betweeen. (such as 1kx5k, 2kx2k, 10kx8k, etc.) The campaigns will be set on the 20kx20k maps, as it is one big map, as mentioned before.
Yes, there are kings.
Ok. So I'll only make units for 1 race(Human). that's ok. And in addition comes the random monsters
Have you set upthe names for the CIVs yet?
Using the formula, the closest you can get to 20 is 16, and 32. Take your pick =).
Z.
HI, I'm awake! (12:18)
I'm gonna go eat. Igor, I was planning to make the stories as you said. Sas, I need the info I asked for last night, although I can just make the territories and stuff up.
I'm having a bit trouble when it comes to the skinning process. Sorry for taking so long, though. Sas, when you talked about UT Mods and stuff. You meant I should go there and 'steal' sklins and then make them fit my models?
Oh My GOD Look at his face, man!
Plz tell me: Good, Bad or Ok?