I'm angry to say that it is definately not today that I get my new computer :(
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I'm angry to say that it is definately not today that I get my new computer :(
100th Page =)
Need to rewrite my scene management code. As it is now, it sucks =)
Z.
Sounds good, Z.
100 pages... wow :eek:
On my side, I am installing Win2k on my shiny new rig ;)
That sounds like agood choice to me, win2k =).Quote:
Originally posted by Sastraxi
Sounds good, Z.
100 pages... wow :eek:
On my side, I am installing Win2k on my shiny new rig ;)
Z.
It seems to have worked... ;)
I am posting this on my new computer!
Now you can post faster! =PQuote:
Originally posted by Sastraxi
It seems to have worked... ;)
I am posting this on my new computer!
Z.
Ehh? You accusing me of being a slow poster? ;)
In completely unrelated news, I got my lunix box running on kernel 2.4.20 this morning. *proud*
Z.
Hmmm, ok. Ive decided to do this in a sort of funky kind of order =).
Psy, how functional is the networking module? Could I use TCP/IP without any issues? Basically what I want to do is start work on integrating the networking module with the game. From there I can decide on the best approach to all of these other ideas Ive got floating about in my head as to the best way to do this that and the other thing =).
Z.
As far as i remeber its got functioning UDP and TCP. Ive got school and then work today so not much time. Tomorrow i can get it off the cd its on and ill mail it to you if you post an email.
When you can =)
[email protected]
Z.
Sorry I've been off lately, gang. Getting this and that sorted out on my new rig ;). Managed to get 12000 3dmarks without overclocking, so I'm pretty happy so far.... ;)
Nice :thumb: =)
Z.
Spent this afternoon writing up the message delivery system. I think Ive got the rest of it planned out... basically it will be a multi layered system.
At the very top is the game server. User input that modifies the game world (ie, not UI stuff) is sent to the server, and sent to the other clients. The next level down is each client application. Messages from the server get processed here, and other messages will be generated, and sent off to each game entity.
The general idea behind this whole system is that given the various user input messages, the way the game plays out is the same on every system.
Sound good?
Z.
Yep, and by doing this you've made it easily moddable to add for joystick and/or brain thought controlling in the future ;) :D
Exactly!
Z.
Sounds good. Ill dig the networking out when back from school tonight!
Alrighty, sounds good =)
Z.
okay, it was 80 meg to start with, got it down to 36kb lol :)
Here is the module, right up from v1 to v7 (7 being the latest duh)
I think you will need to download the HawkNL library for the later versions, the earlier ones didnt use it.
HawkNL i found to be good to use as its GPL / Free etc etc and it was stable and reliable. The module is built from that.
Should be in your inbox =)
Recieved =).
Probably get to work playing with this later this evening =).
Z.
... And now it's taken place of the old computer =)
Ahhh... watching a DVD on a 19" flat CRT screen is sooo awesome ;)
Sweet!!
Hehe, guess what. Im posting this from a new 2ghz p4 =). This is going to be my "mini-lan" for network dev testing =).
Z.
Grrrrr. Your both on better machines now :'(
News here, im now running on Visual Studio .NET Enterprise Architect 2003 Final Beta :) :)
Well, my new computer is acting up (it's saying the CPU core is like 90*C, and AMD says the computer would refuse to boot up at that temp, but here I am), so it may be a few days before I'm back and posting again. I only recently got my mouse back, something happened and it deleted all of my USB drivers... =(.
:p
Ok, now Im actually gonna "boast" about my system =).
p4 2.0ghz, 256mb ram, 40gb HDD, gf2mx64mb, usb2.0 =).
Just got the gf2 this evening =).
Z.
I have USB 2.0 as well, if only I could use it >_<.
Probably complete reinstall tomorrow.
Zaei, u beat me on processing power although:
512 DDR Ram
GeForce3 Ti 200
60GB and 60GB on order from ebay :p
Usb 2.0 (6xPorts)
I've got 13! (4 ports, 1 occupied by a 10-port USB2 hub ;)).
Hell, I probably dont have 13 cables running into BOTH of the computers on my desk!Quote:
Originally posted by Sastraxi
I've got 13! (4 ports, 1 occupied by a 10-port USB2 hub ;)).
Been poking around the networking module a bit... need to start digging around now... then getting some stuff up and running =).
Z.
I needed a hub because all of my devices' cables are very short... and my comp is under my desk!
I need to get a shot of my desk to post up sometime... its pretty crazy.
In the meantime, try this:
http://www.vbforums.com/showthread.p...hreadid=195570
Z.
Thats one mighty desktop !
Mwuahaha =)Quote:
Originally posted by PsyVision
Thats one mighty desktop !
Z.
Alrighty then... been playing around with the networking module today, and I think ive got a fairly good handle on how it is set up and such. Ive got a couple of new projects set up in a new workspace, to spit out the DLLs needed... good for me =).
Need to take a bit more searching, have a small problem at the moment that Im not getting, but that will be sorted in due couse =).
Z.
Anything i can help with ?
The networking module isnt perhaps the best piece o code on earth.
Im trying to figure out where dn_network::m_module gets set to DN_MODULE_NONE. It happens in your Networking Test that was included with the module, but not in my own test code.
Z.