Maybe I shouldn't have posted that last post. I was thinking about how the Gaia engine is using the VBs, when it is splitting triangles. So I wanted to ask somequestions about it over at mightystudios.com, but I wanted to read a bit more about it before I asked the questions. And I must admitt that I can't remember that I have read what I just read. The Gaia engine is using a binary tree for splitting the triangles right. Looks neet (still can't remember how you spell that word). That way we won't get the same problem with the size of the VBs and not the problems with wrong splitting that won't looks nice with the tiles textures.
Have you read that chapter. Looks pretty nice. Then guy that came up with it even won some awards for it...:D
