I'm using the following loop to draw random pixels on the screen, but the loop makes the application freeze....anyone know how to avoid this...
Code:
Code:int index;
for (index = 0;index<512; index++)
{
int randomcol= 0;
randomcol = rand()%2;
if (randomcol == 1)
{
SetPixel(hdc,rand()%WINDOW_WIDTH,rand()%WINDOW_HEIGHT,
RGB(0,0,0));
}
if (randomcol=2)
{
SetPixel(hdc,rand()%WINDOW_WIDTH,rand()%WINDOW_HEIGHT,
RGB(255,255,255));
Sleep(2);
if (index >510)
{
index = 0;
}
}
