DirectDraw - blitting silhouette
Hiyas,
I've been writting a large-scale squad-based tile-based isometric game (a solo project), and everything is going great... I'm about half way through development, and I'm doing everything (coding, gfx, sfx) myself, and I'm loving it. :D
I've made a design decision, but I'm not sure how to program it... I've decided that tiles which aren't visible to the player should still be blitted, although they should be blacked out. That is, a black solid shadow-like outline of the tile should be blitted (sortof like the black/white 'cutout' used with transparent BitBlt-ing). This way the player can still sortof see the outline of a tile, but they're not sure what it is because they can't see the 'face' of it... (since it's black)
How do I go about doing this? I'm guessing I might have to use alpha channels (I think that's their name), but I'd rather not because I think the coding looks too confusing. :) Is there any other option(s)? (Btw I don't want to load pre-drawn 'cutout' images, as that would just be silly ;))
Thanks,
-Git