Originally Posted by
Jacob Roman
My objective is to use a slow language such as VB6 and render ray tracing in almost pure vb (some API's were needed) with as much optimization as possible. And although you may have seen ray tracers on vb6 in the past, it is nearly impossible now to find them on the internet! But like I said earlier, I'm building the engine from the ground up before I implement the ray tracing parts. I just got done implementing z-buffering today. Just sort of an experiment to see if I can really pull it off on vb6 knowing full well I can build a mega fast one in C++ using DirectX12 through RTX cards. Path tracing would be interesting too if I can figure out how to denoise the graphics.