:D
Sup, do you guys know how to write a 3d game?
Or any RPG games? Please tell me. Also, do you guys know
what GFX program do I use to make 3d, RPG gfxes?
Thanks,
Printable View
:D
Sup, do you guys know how to write a 3d game?
Or any RPG games? Please tell me. Also, do you guys know
what GFX program do I use to make 3d, RPG gfxes?
Thanks,
For any 3D graphics you will need Lightwave, Milkshape 3D, or 3DSMAX. I recommend the last one, but it will cost you major $$$. 3D games are very hard to do. Look for tuts by Jack Hoxley (and Jollyjeffers, same person) on dxGraphics in VB.
I haven't attempted at coding a game yet(although I am getting very close.. almost finished with the docs and the story line :D:D), but using OpenGL(It rocks!) 3d is easy... Well, it seems so from the examples I have seen... You just need to know how to draw polygons and ellipses and such to the screen, and how to map a texture on to it(Of course you'll have to create 6 squares for a cube, which isn't a problem if you put it all in a nifty little function)... :)
I imagine it's pretty complicated with D3D though...
BTW, Sastraxi: I read most of the thread in the comm area(I was getting blurry when I got to page 8), and I'm not sure if Zaei's planning on using Dx8, but I don't think you should use it yet... from what I hear, there is a very limited amount of hardware that supports it...
I didn't know that, but then again I don't think we could go back to DX7.
Well, it shouldn't be too much of a problem considering most people buying the game(if you do happen to put it out in stores) will at least be mild gamers and should have a fairly decent Gfx Card.... and you'll be making and testing the game way into next year, so by then most current cards should support Dx8...Quote:
Originally posted by Sastraxi
I didn't know that, but then again I don't think we could go back to DX7.
:)
BTW, great job on coming up with a story for TOW... I love those types of games :) I would most definetely be interested in testing the game when it's finished :)
Well I didn't make it up it's all true, there down in black and white (well it is ;)). Maybe if you have a little spare time you can help with the OGL port of the divinity engine. Or do you know no C++?
Well anyways thank you for your support. And DX8 is A LOT DIFFERENT than DX7, I mean that EVERYTHING is different, and I think point sprites are only in DX8 so yeah we'll stick with DX8.
Oh yeah, this one'll be freeware, expect a sequel for around $20 USD.
I can help port the Divinity engine(about to go to your thread in the comm area as I have no clue as to what that is), and I know a fair bit of C++(enough for nearly any windows and graphics work).... I just started learning OGL a few days ago, but I'm about halfway finished with Neon Heliums tutorials... I'll do as much as I can :)Quote:
Originally posted by Sastraxi
Well I didn't make it up it's all true, there down in black and white (well it is ;)). Maybe if you have a little spare time you can help with the OGL port of the divinity engine. Or do you know no C++?
Well anyways thank you for your support. And DX8 is A LOT DIFFERENT than DX7, I mean that EVERYTHING is different, and I think point sprites are only in DX8 so yeah we'll stick with DX8.
Oh yeah, this one'll be freeware, expect a sequel for around $20 USD.
Just because Hardware doesnt support it doesnt mean its bad. I think i have probably the worst chipset installed on my card on the market today (ATI Rage Pro), and i still get 18+ FPS. Besides, We are coding for practice. The real stuff comes with the sequel, and by that time, MUCH more hardware will suport DX8 (or i will have moved to 9 o.0).
Anyway, im planning a redesign of the engine (this is probably the 4th =). Should end up being portable to any graphics API through inheritance, etc. Post in our thread down there, and we will get you up to date =).
Z.
Ok, posted and ready to get up-to-dated.... or something like that :)