void Create_Real_NES_Pallete_NTSC()
{
int Current_Color;
//Row 1
Pallete[0] = D3DCOLOR_XRGB(104, 104, 104);
Pallete[1] = D3DCOLOR_XRGB(0, 42, 136);
Pallete[2] = D3DCOLOR_XRGB(20, 18, 167);
Pallete[3] = D3DCOLOR_XRGB(59, 0, 164);
Pallete[4] = D3DCOLOR_XRGB(92, 0, 126);
Pallete[5] = D3DCOLOR_XRGB(110, 0, 64);
Pallete[6] = D3DCOLOR_XRGB(108, 6, 0);
Pallete[7] = D3DCOLOR_XRGB(86, 29, 0); //One of the coin block animations in Super Mario Bros
Pallete[8] = D3DCOLOR_XRGB(51, 53, 0);
Pallete[9] = D3DCOLOR_XRGB(11, 72, 0);
Pallete[10] = D3DCOLOR_XRGB(0, 82, 0);
Pallete[11] = D3DCOLOR_XRGB(0, 79, 8);
Pallete[12] = D3DCOLOR_XRGB(0, 64, 77);
Pallete[13] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[14] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[15] = D3DCOLOR_XRGB(0, 0, 0);
//Row 2
Pallete[16] = D3DCOLOR_XRGB(173, 173, 173);
Pallete[17] = D3DCOLOR_XRGB(4, 62, 210); // CORRECT 'Blue: Punch Out Ring Floor
Pallete[18] = D3DCOLOR_XRGB(66, 64, 255);
Pallete[19] = D3DCOLOR_XRGB(117, 39, 254);
Pallete[20] = D3DCOLOR_XRGB(160, 26, 204);
Pallete[21] = D3DCOLOR_XRGB(183, 30, 123);
Pallete[22] = D3DCOLOR_XRGB(145, 39, 1); // CORRECT 'Dark Red: Marios suspenders in Super Mario Bros, Marios hair, mustache, and boots as fire mario.
Pallete[23] = D3DCOLOR_XRGB(113, 61, 0); // CORRECT 'Brown: Ground Bricks and regular bricks of outdoor worlds in Super Mario Bros. Background of Super Mario Bros Title.
Pallete[24] = D3DCOLOR_XRGB(87, 89, 1); // CORRECT 'Dark Greenish Yellow 'Marios Shirt
Pallete[25] = D3DCOLOR_XRGB(56, 135, 0);
Pallete[26] = D3DCOLOR_XRGB(0, 121, 0); // CORRECT 'Dark Green: Hills, turtle shells, pipe, top of flag pole in Super Mario Bros. Green spots on 1-Up.
Pallete[27] = D3DCOLOR_XRGB(0, 143, 50);
Pallete[28] = D3DCOLOR_XRGB(0, 99, 133); // CORRECT 'Dark Turquoise: Ground and ceiling bricks in dark worlds such as 1-2 of Super Mario Bros 'D3DCOLOR_XRGB(0, 104, 101) '
Pallete[29] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[30] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[31] = D3DCOLOR_XRGB(0, 0, 0);
//Row 3
Pallete[32] = D3DCOLOR_XRGB(255, 254, 255);
Pallete[33] = D3DCOLOR_XRGB(100, 176, 255);
Pallete[34] = D3DCOLOR_XRGB(134, 129, 255); // CORRECT 'Sky Blue: Sky of outdoor worlds in Super Mario Bros
Pallete[35] = D3DCOLOR_XRGB(198, 118, 255);
Pallete[36] = D3DCOLOR_XRGB(243, 106, 255);
Pallete[37] = D3DCOLOR_XRGB(254, 110, 204);
Pallete[38] = D3DCOLOR_XRGB(254, 129, 112);
Pallete[39] = D3DCOLOR_XRGB(221, 141, 23); // CORRECT 'Peach/Light Yello: Marios skin, Bright color coins, bright color ? blocks in Super Mario Bros. Mushroom main color.
Pallete[40] = D3DCOLOR_XRGB(188, 190, 0);
Pallete[41] = D3DCOLOR_XRGB(127, 200, 0); // CORRECT 'Green: Pipes in Super Mario Bros. Bright Green Bushes
Pallete[42] = D3DCOLOR_XRGB(92, 228, 48);
Pallete[43] = D3DCOLOR_XRGB(69, 224, 130);
Pallete[44] = D3DCOLOR_XRGB(72, 205, 222);
Pallete[45] = D3DCOLOR_XRGB(79, 79, 79);
Pallete[46] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[47] = D3DCOLOR_XRGB(0, 0, 0);
//Row 4
Pallete[48] = D3DCOLOR_XRGB(255, 255, 255); // CORRECT 'White: Super Mario Bros Text. Clouds
Pallete[49] = D3DCOLOR_XRGB(192, 223, 255);
Pallete[50] = D3DCOLOR_XRGB(211, 210, 255);
Pallete[51] = D3DCOLOR_XRGB(232, 200, 255);
Pallete[52] = D3DCOLOR_XRGB(251, 194, 255);
Pallete[53] = D3DCOLOR_XRGB(254, 196, 234);
Pallete[54] = D3DCOLOR_XRGB(252, 204, 197); // CORRECT 'Pinkish White: Super Mario Bros Title Logo, White in bricks
Pallete[55] = D3DCOLOR_XRGB(253, 219, 175); // CORRECT 'Pinkish White 2: Marios Shirt with Fireflower in Super Mario Bros
Pallete[56] = D3DCOLOR_XRGB(228, 229, 148);
Pallete[57] = D3DCOLOR_XRGB(207, 239, 150);
Pallete[58] = D3DCOLOR_XRGB(189, 244, 171);
Pallete[59] = D3DCOLOR_XRGB(179, 243, 204);
Pallete[60] = D3DCOLOR_XRGB(181, 235, 242);
Pallete[61] = D3DCOLOR_XRGB(184, 184, 184);
Pallete[62] = D3DCOLOR_XRGB(0, 0, 0);
Pallete[63] = D3DCOLOR_XRGB(0, 0, 0);
for (Current_Color = 0; Current_Color <= 63; Current_Color++)
{
Pallete[Current_Color + 64] = Pallete[Current_Color];
Pallete[Current_Color + 128] = Pallete[Current_Color];
Pallete[Current_Color + 192] = Pallete[Current_Color];
}
}