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Online RPG
Me and a friend of mine are creating an online RPG game (not too difficult coding though, Top-down view etc
But what I was pondering about (and wondering about what you all think about this) is maybe use a ftp server as a information exchanger..
like this;
[Client] <= Maps etc => [FTP Server]
[Client] //
[Client]//
[Client]
The files on the server would administrate certain info like.. client #4 is on location x,x on submap x in worldmap x and if people meet they could chat in a sort of *****peer mode.
The server would also store player info.
Btw, i don't want to let the client save every step to the server... only like every 5 minutes the player plays..
So my question is... could this be done via a ftp? (it would be nice to create servers on geocities pages and stuff). :rolleyes:
Greetz,
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Geocities wont let you execute applications on thier servers. You would have to get an always on ISP, and set up your own server. You could store updates and such on an FTP, but you cant run a server with it (unless you are making a web game).
Z.
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I think the best route to go would be to create a client, server program using the winsock control. You might look online for VB MUD servers, they do a lot of the same things you would like to do.
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k. quoteing and replying..
"I think the best route to go would be to create a client, server program using the winsock control. You might look online for VB MUD servers, they do a lot of the same things you would like to do."
I create client side apps that do the game, I just require the ftp for data storage and world info, etc.
" Geocities wont let you execute applications on thier servers. You would have to get an always on ISP, and set up your own server. You could store updates and such on an FTP, but you cant run a server with it (unless you are making a web game). "
It is a web game only this time it ain't from a webbrowser but a client :)
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DO you need some
Do you need some help to cread the game????
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I can always use more help :)
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Im not talking "Online Game". Im talking "Game played on web using Web browser".
Z.
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Yo
I'm also making an online game, and the way I've done it is I've got my friend to host the server, and he's always online, with a Dual ISDN :D
And the server stores all information about users into a Database, then digs it out when the client asks for it, it's really fast too. All the server does is stores info and reports who's online and stuff, and when 2 clients want to battle, it connects the clients directly instead of thru the server... Maybe this aint the same as a complete RPG, but it may help u?