FAQ #1 ? How do I get started in Graphical Game Programming?
By the way folks, I'm asking this question, I'm not providing an answer.
I'm not committed to any language, although I'm assuming C++ is the language of choice. Maybe not even MSVC++.
I'm thinking of 3D Animated Solids, maybe even VRML. What kind of editors/packages are recommended for this type of game? (Low budget preferred).
Then again, there may be "evaluation options" until the project looks promising, then I could pursue a "permanent license" to the package.
The actual job industry looks bad for a game newbie (according to a recent article I read) unless you live and breath games.
Engines are more optimized
Engines are more optimized than anything I've produced for animation. I've seen better scrolling on a 0.8 MHz Atari 800 than what I can personally achieve on a 100MHz IBM compatible.
Stef, that site looks awesome.
Zaei, do you know of any engines for OpenGL or animation design patterns?
Thanks all, these links are impressive.
Complete 3D Development Package With License Options
I appreciate all of your responses. I've found alot of cool stuff from your links.
What complete 3D development package would you recommend? By "complete", I mean:
1) Easily creates graphical objects.
a) primitives
b) materials
c) rendering
2) Fast Engine for multiple platforms and video cards.
3) Has a license option so that a finished product can be sold for my profit.
a) is relatively inexpensive or free
b) commercial usage/distribution is allowed at some license level
4) Can be used over networks.
a) I saw a package that forbidded network usage
5) Something I missed that you guys can recommend.
3D Studio Max would be sweet if I could develop for free and pay a license when I have a product.