If I want to make a 3d game using DX7, and it will envolve using RM mode, how can I make a 3d tile ground that can be edited like Sim City 2000? Would I use Direct Draw or what? And where can I find a good resource on doing this?
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If I want to make a 3d game using DX7, and it will envolve using RM mode, how can I make a 3d tile ground that can be edited like Sim City 2000? Would I use Direct Draw or what? And where can I find a good resource on doing this?
First of all, RM mode if for D3d, and DirectDraw is 2d stuff... Simcity2000 was not 3D at all, it was TOTALY 2d Game, the buildings (if you've used SCURK, you would've known this already) were 2d drawings, drawn to look like 3D, while they were PERFECT 2D drawings. So Simcity2k was not 3D. so if you want to make a game like that, what you can do is, stick with directdraw, and you can make the graphix look 3D when you make them, in PSP or Photoshop or whatever, you can make an entire 2D game, and make it look 3D, but making the tiles look 3D (while they're not 3D at all)... I don't know if it helps but here's what I'm suggesting, that you focus on DirectDraw, and visit www.vbexplorer.com you'll find cool links there, and you can also find (probably) some RPG engine made in directX or something, that you can refrence to.
First of all, RM mode if for D3d, and DirectDraw is 2d stuff... Simcity2000 was not 3D at all, it was TOTALY 2d Game, the buildings (if you've used SCURK, you would've known this already) were 2d drawings, drawn to look like 3D, while they were PERFECT 2D drawings. So Simcity2k was not 3D. so if you want to make a game like that, what you can do is, stick with directdraw, and you can make the graphix look 3D when you make them, in PSP or Photoshop or whatever, you can make an entire 2D game, and make it look 3D, but making the tiles look 3D (while they're not 3D at all)... I don't know if it helps but here's what I'm suggesting, that you focus on DirectDraw, and visit www.vbexplorer.com you'll find cool links there, and you can also find (probably) some RPG engine made in directX or something, that you can refrence to.
First off, thank you for the reply. I know the difference between D3D and DD, and I also know that Sim City 2k is all 2d, I was just using it as an example. I want to make a 3d tile based world 'Like' the way Sim city is. As I understand, you can't use DD and D3D at the same time can you? So if I am using D3D, how could I go about making the 3d tile based ground that can be edited? I need the game to be created using d3d because after you create the land and other objects you will take a first person walk-through of the 3d world. Therefore, I don't want to use 2d imaging.