the title says it all.
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the title says it all.
I'm not sure since I have never created a game that is more advanced than tic tac toe although, there are a number of programs out there such as RPG Maker VX Ace and GameMakerStudio.
Alright, add this to Kevin's thread.
GameCreator or some such software is also good, though I only tested it for a few minutes.
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Visual Studio seems pretty good for several types of games.
Yeah, we play a game called "Develop The App!" where the specifications for an app are handed over to the participants fifteen minutes prior to the commencement of the coding, and they have exactly half an hour to replace the legacy ERP used by the company. Points are awarded to those who can bit** and moan and blame others for their failure to deliver. Winner is usually promoted and is entrusted with the job of conducting the game next time on.
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What type of game? Most games take several pieces of software to make:
A graphics editor for making textures.
A sound studio for recording, synthing and editing in-game sounds.
A 3D game modeller for making and animating your models.
Video production software for building and editing any pre-generated in-game movies you may have.
A programming environment like Visual Studio for programming the game logic that will most likely plug into whatever game-engine you're using.
A game engine to run the whole thing, plus any plugins/libraries to do anything outside it's built-in feature set.
Music creation software for making in-game music.
Of course, things like textures, models, music and sound effects (what is generally called game assets) don't have to all be built from scratch, many assets can be bought from various sources or are completely free. There's a high probability you'll have to tweak them though.