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Here's an interesting Idea...
I'm bad at math but I love programming and physics
(I know... Kind of an oxymoron)
Anyways, I'm sure i'm not the only one like me out there,
Perhapse one or more of the gurus here could maybe make a list of some of the more common mathematical algorythyms with some small examples of how they can be used, such as how to programmatically define circles, spheres, arcs, triangles, pixel-distances(thx for the help with this btw, I appreciate it.), etc.
I know this might take some time, but it would probably be one of the most useful things i've seen in the way of VB programming tutorials.
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well hmm, to programmatically define is to declare variables, types and such. Math is a a very wide area, you'll find tons of material on the net if you just search.
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Arkayne,
Check out:
Mathtools
http://www.mathtools.com/
Hope this helps.
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Actually I think he has a point.
Because in the games I've made, there has been an awful lot of maths.
I happened to have studied honours maths, physics, and applied maths in school, so most maths is a doddle to me.
But when I come across something I dont know, and cant figure out using trig or whatever, then I have to search on the net ; and its not easy ;)
Remember that thing with the line intersections ked ?
I was searching for a long time on the net for that stuff.
So I think it would be a good idea.
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you'd never want to read the 300 pages i have to for the test on wednesday :p
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Hey,
goto http://members.fortunecity.com/plenderj/
and then get this file :
http://members.fortunecity.com/plend...m%20Papers.zip
Ive to sit that lot in a few weeks time.
ICT1 = Communications
ICT2 = Information Management
ICT3 = Computer Science
ICT4 = Computer Technology
ICT5 = Maths
Load of bollox if you ask me ;)