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Hiya..
Since a few days I started programming a lill' game which I created a few eaons ago (in pascal) called mazeman... it was kinda kewl in those days and now i re'created it in Vb with help of Dx7
Its beta version 2 and i got it online for ya'all to check it out (and ofcourse it includes the full source)
So for the beginner this code may be quite interesting though it has NO comments whatsoever but variables are kinda standard (no text1.text or something) =)
The link:
http://www.clanpoint.net/non-cp/devion/MazeManb2.zip
Have phun
Comments can be sent to me directly ([email protected]) or via this board
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That hurt my eyes! http://www.vbforums.com/
Damn it flickers! I couldn't even see the game correctly, it had about 3 fps!!! Well I've seen how it draws each pixel to the screen I think :) Seriously! (The title screen seems to have more FPS though)
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Uhuh
It works perfectly on a p3 911Mhz with a geforce =)
but yes.. it needs heavy optimalisation =)
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Devion,
I downloaded it, tried running it and when I select new game it simply quits.
no error message - nothing!
Sorry I can't give anything more constructive....
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It works just fine on my computer, it has somewhere 'round 80 FPS. It's just too darn small on my 1152x864!
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Darion, I got a AMD 1200 / 768 MB / Voodoo5 5500... I think the problem's in your game, not my computer ;)
Maybe DDraw doesn't isn't set up correctly in your game.. you know the "it works on many computers but on some it just doesnt" -problem
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D0h =)
I written it so it initz a 640x480x16 screen..
the textures are about 8 by 8 pixels =)
So that's why it's so darn small at 1024x and higher =)
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Ran it on a P133 / 32 MB ram / Voodoo 3 2000 PCI, worked perfectly. Although I would like to see more of a maze instead of randomly placed blocks, I can just walk trough them :D...
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umm
Well you got bombs.. <enter key> =)
USE THem =))
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WinZZT?
I wonder if someone knows about this old Textbased (80x25scr) game called ZZT... What I liked about that game was it's very versatile scripting engine... (in other words; Create your own world in the game)
Anyone have an idea how to approach such a gamedesign in windows? (technical side of the matter)
as in.. How to create triggers, How the matrix is build up, how to create a good enuf scripting engine and such...
And ofcourse I like to hear if it's worth it.. (excluding experience since that's always a + :-) )