Quote:
Dim Speed As TV3D65.TV_3DVECTOR
Dim SphereVec As TV3D65.TV_3DVECTOR
SphereVec.x = 0.1
SphereVec.y = 0.1
SphereVec.z = 0.1
Speed.x = SphereVec.x * System.Math.Cos(sngAngleY) * System.Math.Sin(sngAngleX)
Speed.y = SphereVec.y * System.Math.Cos(sngAngleX)
Speed.z = SphereVec.z * System.Math.Sin(sngAngleY) * System.Math.Sin(sngAngleX)
TankPosition.x = TankPosition.x + Speed.x * TV.TimeElapsed * TankCurrentSpeed
TankPosition.y = TankPosition.y - Speed.y * TV.TimeElapsed * TankCurrentSpeed
TankPosition.z = TankPosition.z + Speed.z * TV.TimeElapsed * TankCurrentSpeed
I am wanting to know how to make the tank strafe from either left or right.