I had this idea of constantly uploading and download a .txt file with the information about the other players movements, but I don't think that is the best way to do it... Any ideas on how to do this? Or was my idea fine?
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I had this idea of constantly uploading and download a .txt file with the information about the other players movements, but I don't think that is the best way to do it... Any ideas on how to do this? Or was my idea fine?
UDP protocol, and a server client model.
UDP protocol? and server client model. Like ftp?
No, like a chat program. UDP or TCP. Look at some winsock threads in the VB6 & Networking forums. Find a simple winsock tutorial that explains UDP & TCP, their advantages and disadvantages
Oh. I dont want a chat program....
No, the communication used between chat programs. That's what you may want to consider
Oh. Okay then. lol.
Is there any way, for the user to put in a like number or something, and give that number to the other user, to connect? Insead of having to have the ip address or computer name?