In my game I want to create a 128x128 surface, from four 64 x 64 bitmaps. Is there a way to blit those bitmaps on the surface?
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In my game I want to create a 128x128 surface, from four 64 x 64 bitmaps. Is there a way to blit those bitmaps on the surface?
I would load them into a picture control and create a blank surface with 128*128. Than just blit all the four pictures onto it. Don't forget to get rid of the pictureboxes after that.
the idea with DDraw is that you get rid of the picture controls, I'd load the four surfaces and then blit them onto the larger one, then discard the smaller ones.
Thanx alot. This works perfectly :)