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OK, I know how to save bitmaps, but I have a small program which will draw the background for my game. The BG always comes out at around 2.25 MB. I wish to lower the size. The background is mostly black, so when I zip it, it compresses by about 98%. I would like to save the picture in a gif or jpeg format.
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Wyh do you want to save the background, when you have it already drawn?
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it is a problem caused with the refresh. I find it only works if it is in a file. And besides, it runs faster.
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Just rembmbered one more reason, so the user can change the picture easily.
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But that will also be slow.
You may use the BitBlt API call to transport an image of an user defined size from one PictureBox to any location into another PictureBox.
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The program that makes the BG is differnt then the one that uses it. And please stop giving me all these reasons not to do, just tell me how to do it.