I just wrote a little Game of Life application that can process a 400x400 grid at about 60fps, with C#, no unsafe code, no pointers. How fast can you take it?
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I just wrote a little Game of Life application that can process a 400x400 grid at about 60fps, with C#, no unsafe code, no pointers. How fast can you take it?
Sounds like something interesting that I wouldn't bother doing. Are you multi-threading to separate generation of frames from painting?
Nope.
Since the normal procedure for this kind of question is the following...
1. You ask me if I can make your code go faster.
2. I say yes, probably.
3. You whinge at me until I take the code off you and mess with it.
4. I give you the code back.
5. You say "oh I got bored with that, now I'm writing a little app that can [trivial task] in [unsuitable language]"
goto 1.
So in answer to your question... I can make your code go OVER NINE THOUUUUUUSAAAAAANDDDD times faster, but I really don't care enough to bother myself with it.
kfangsbuy
I'd do that in PHP. :rolleyes:
:lol:
Must we actually output it to the screen? I can do it faster if it just modifies an array that is never displayed. :afrog:
Well, so could I, I'm sure, but how do we know it's actually working?
Well.... *insert hellen keller thing here*
Why can't Helen Keller drive?Quote:
Originally Posted by Arrow_Raider
She's a woman.