Quote:
Originally posted by HarryW
The reason it gets overwritten is simply because that area of video memory has been overwritten. You need to either redraw the graphics every time you think you might have to, or just redraw them constantly. The usual way to make games is to continuously redraw the image. That's how the FPS (frames per second) of a game when it runs is measured, it's the number of screen redraws per second.
That's a problem because the draw event uses random numbers, so if I call it again, I get a whole new city. I guess I could store the numbers though. I'll try that.