So about 4 days ago I started work on an application that would load and display Sprite images from a fairly old console game. All is well, until I figure out that the image has to be anti-aliased...which I have no clue how to accomplish this seeing as VC# 2008 doesn't have any built in functions for anti-aliasing. I've also checked out this tutorial but I'm not sure it would work with the image format I'm using:
http://www.vbforums.com/showthread.php?t=285163
As you would imagine, the sprite data uses a custom image format with pixel and pallet data. Each pixel is 8-bit(1 byte), and uses a 256-color pallet.
The pallet data is 16-bit(2-bytes) in the format RGBA, so one nybble per R G B A value. Okay, so here is the part I'm unsure of. The A value is apparently the Alpha AND Anti-Alias value.
0 = Transparent Value
1 - F = Anti-Alias Value
So any idea if that tutorial I linked to would work in this case?
http://i177.photobucket.com/albums/w...ro123/dem1.jpg
Those colors don't blend to well without AA.
