(from a DirectX Newbie)
In a client/server Directplay8 model:
Is there a way to connect a client to a SPECIFIC TCP/IP address that they input, rather than just calling DirectPlay8Client.EnumHosts and having them choose a host?
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(from a DirectX Newbie)
In a client/server Directplay8 model:
Is there a way to connect a client to a SPECIFIC TCP/IP address that they input, rather than just calling DirectPlay8Client.EnumHosts and having them choose a host?