Honestly, I had something!
But that futurama thread drained my brain!
However, I do have to offer the following:
now where did it go...
Ahh, yes:
ftp://ftp.inria.fr/INRIA/Projects/co...VE/aaai01.html
I tried to implement that which was discussed under "Magic to the square"
Well, I must not have implemented it properly.
BUT... I tweaked what I thought it was supposed to do, and when it couldn't find a better, umm, what I've called health of the system, It used the best health available.
In a half hour of programming, I created something that returned the attached in 2 minutes.
Granted, I've been concentrating on iteration methods, but thru iteration, the next is almost identical to the lasst.
So, a Random Search method seems fruitful.
WhatDaYaThink?
[edit]So Now I'm invesigating optimzation of my Magic/LowNum Limit methods, and hoepfully will be able to implement them such that I can accomplish large ring Magic determination in a timely fashion, and in tandom with proper family limitaions, I might be able to tie all that into a search method that will allow me to create a Magic Mesh of order 2 or 3 that is larger than my 8 ring Magic Hex.
