Re: WorldToScreen in VB6 ?
I think most of the stuff is in C++ and isnt this a cheat for Half life?
Re: WorldToScreen in VB6 ?
Quote:
Originally Posted by RobDog888
...isnt this a cheat for Half life?
First of all who told that it is for cheating purposes, it is not for cheating purposes! I already know how to code an AimBot, TriggerBot, BunnyHop or any other simple, similar thing for Counter-Strike with VB6 so I'm not asking for any kind of help for it. WorldToScreen can be used not only for cheat development there can be and other considerations. For example I want try to make multi-player modification for single player game, and there is nothing bad in it. So RobDog888 I realy appreciate your help.
Quote:
Originally Posted by RobDog888
I think most of the stuff is in C++...
Yes it is, but I'm almost sure that it is also possible and in VB6.
Re: WorldToScreen in VB6 ?
That is kind of a rude/sarcastic reply when all I did was ask nicely. Surely anyone asking for help would be more "relaxed" about it if they had good intentions with it perhaps. What game is it that this is for?
Re: WorldToScreen in VB6 ?
Quote:
Originally Posted by RobDog888
That is kind of a rude/sarcastic reply when all I did was ask nicely. Surely anyone asking for help would be more "relaxed" about it if they had good intentions with it perhaps.
Sorry if my reply looks little bit rude or sarcastic, I just expect that someone will say something like "It is for cheating grrrr..." or something like that.
Quote:
Originally Posted by RobDog888
What game is it that this is for?
"Grand Theft Auto: San Andreas"
I already know how to chang XYZ coordinates of players and other stuff. So I can make some small synchronizations between two (or more than two) single player clients and make multi-player modification.
I know it is already done with C++/ASM, but sometimes I like scrabble with such things. It is for mine interests. And I think that there is nothing wrong with it.
I need something like WorldToScreen because i want draw player names and health points in front of players. So if I want draw it then I need something like 3D to 2D (XYZ to XY) I'm not realy sure!?
Re: WorldToScreen in VB6 ?
So no one wants help me?
Or no one realize what I want?
Or maybe realize, but don't know how to do that?
So how it is? :rolleyes:
Re: WorldToScreen in VB6 ?
You can count me out, I've never even heard of :confused: WorldToScreen :confused: and have no clue! :lol:
Re: WorldToScreen in VB6 ?
are you suggesting by "worldtoscreen" that its something to do with converting (x,y,z) coordinates of a map to a relevant (x,y) position on the screen?
if im correct in the definition; i could see someone doing this. but from what i see, there is a lot of work to do here; depending on if the user can "zoom" in and out. many other factors here as well.
anyways, good luck!
Re: WorldToScreen in VB6 ?
Quote:
Originally Posted by Billy Conner
are you suggesting by "worldtoscreen" that its something to do with converting (x,y,z) coordinates of a map to a relevant (x,y) position on the screen?
Yes!
This function requires mathematical, trigonometrical calculations.
For example there is an object in 3D (XYZ) space and you have to calculate 2D (XY) coordinates of that object.