Re: Development Questions II
Disclaimer: I don't claim to be a pro game programmer, nor do I make games on a daily basis, I'm 17 years old, and I'm attending a Game Programming school next year, entering straight into the second year of the Diploma. Theres a bit of a foreword, decide whether to continue on reading what I have to say now :p
Tutorials:
The main reason for that, is because people are slack. Seriously, there aren't many programmers out there who update their tutorials from one framework to the next, its quite horrible. Your best bet is to Google tutorials + " 2.0" :eek:
DirectX:
Well, this will contradict what I'll say below, but, I'd go with DX7 for now. I googled once to get it working with C++ Express 2005...not sure where it was, it was a long while ago now. Again, Google is your best bet :eek:
Engines:
Personally, I would. One link:
http://irrlicht.sourceforge.net/
One of, if not, the best open source 3D engine out there. Its so easy to use. Its meant to be used with C++, but there is also now support for .NET (meaning it can be used from C++, C#, or VB.NET). Part of the 3D package is support for 2D stuff aswell, so those APIs are your best bet.
It also comes with some TechDemos, obviously, but only 2 or 3 2D ones since the last time I used Irrlicht (probably about beta 0.5 - its now at 1.2).
Ending:
To sum up, I really think you should ditch the idea of making an engine now, and going for one thats good. Irrlicht, if you read through it enough, is absolutely amazing. The amount of stuff he's thrown into the engine is amazing...mostly from a 3D point of view. It's also open source, so if you really wanted to add something that wasn't there, you could put a bit of C++ into it too..
I'm looking to write a 2D engine in C#, once I have these few jobs I have to do over and done with (most likely, next year). So if you want to combine our efforts into that, I'd be more than happy too. My problem, and lack of motivation though, is available graphics with which to test an engine with...which is why the VB6 engine I made a long time ago never really went anywhere after some tests with bitmaps I made in Paint :eek:
chem
Re: Development Questions II
Need more cN input. :cool:
Quote:
Originally Posted by chemicalNova
Disclaimer: I don't claim to be a pro game programmer, nor do I make games on a daily basis, I'm 17 years old, and I'm attending a Game Programming school next year, entering straight into the second year of the Diploma. Theres a bit of a foreword, decide whether to continue on reading what I have to say now
Okay. You've gotten your "Buyer Beware" statement out of the way.
Quote:
Originally Posted by chemicalNova
I'm looking to write a 2D engine in C#, once I have these few jobs I have to do over and done with (most likely, next year). So if you want to combine our efforts into that, I'd be more than happy too. My problem, and lack of motivation though, is available graphics with which to test an engine with...which is why the VB6 engine I made a long time ago never really went anywhere after some tests with bitmaps I made in Paint
I'm game. I know it may be reinventing the re-invented wheel, but I'm still trying to parlay my dated Java and C++ knowledge into C# with mixed results--besides rewriting number guessing games and other trinkets. However, I really do think that spending the time and energy creating new software in VB 6.0 is setting my project up to fail, and I guess I might as well take the plunge in '07 until I'm drowning in .NET-specific work and workarounds. :sick:
Why would someone want to code VB.Net when you have C#, and they are getting rather replaceable--like crossing code language in module usage?
Re: Development Questions II
Hello!!!
I'm running www.osgamer.org and i'm looking for someone who would like to write review for Irrlicht Engine, and some story about usage in Vb.NET, just your observations and experiances
If you have time and would like to support our new Open Source Gaming Portal, please let me know: [email protected]
Best regards!