I wrote a 2D rigid body collision detection program, and would like some comments, feedback, and suggestions on the program I wrote. You can check it out in my signature. Enjoy! :bigyello:
Rigid Body Collision Detection
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I wrote a 2D rigid body collision detection program, and would like some comments, feedback, and suggestions on the program I wrote. You can check it out in my signature. Enjoy! :bigyello:
Rigid Body Collision Detection
Just made another one with collision response. Now the polygons cannot pass through each other.
Fine, forget you all. :mad:
Not everyone understands dynamics here! :)
You've detected a collision... good. Now, put some speed behind it and react to it. Thats what I'm trying to do with that other guy's bouncing balls program. It'll be a LOT easier with your polygons than with my circles...
Circles are easier. ;)
http://www.vbforums.com/showthread.p...39#post2595039
Um... easier? Besides, I'm talking about zero-g collisions between circles... I'm just too lazy to piece together the physics involving angles and vectors... won't be hard, but I'm just not in the mood right now.