Hi Everybody
I read in Fox' answer to the Flashing DX something about triple buffering. Sometime ago I experimented a bit with having more than 3 buffers, but I really didn't see a big difference.
So when should I use more than 2 buffers?
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Hi Everybody
I read in Fox' answer to the Flashing DX something about triple buffering. Sometime ago I experimented a bit with having more than 3 buffers, but I really didn't see a big difference.
So when should I use more than 2 buffers?
Well triple buffering is not necessary in most cases. You can use three or more buffers if you ned the time to make calculations (ie. AI or something) that will speed up the game. However, I didnt ever use it but if you want to use 100% of your performance you need to find a good compromise ;)
I've always been a bit confused about triple buffering... err uhh... what exactly IS IT!?
YOu know double buffering? YOu put something to a not visible picture, and when all drawing to this is done you bring it to front (page flipping). Now if you have triple buffering, there is one more buffer in the flipping chain. I can't really tell you what it is good for. I could imagine, that if you have a big part you have to blt everytime, than it could speed it up by drawing it at the same time to two buffers, but this us just a guess, and my be totaly wrong