i was wondering how would one display text with the time with vb in a direct3d game with a direct3d hook. i've searched everywheres on the net on how to hook direct3d with vb, but to no avail.. hoping someone would have some answers..
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i was wondering how would one display text with the time with vb in a direct3d game with a direct3d hook. i've searched everywheres on the net on how to hook direct3d with vb, but to no avail.. hoping someone would have some answers..
You mean in a game you didn't make your self?
that would be correct.
Since I have already answered this a few times..:)
http://vbforums.com/showthread.php?t...ighlight=proxy
;)
ya, i've seen that and tried it but its limited to only working with images and text.. i was thinking more then that.
Like what??
well, i was hoping to make a digital readout ingame clock that would work on more then one game w/o having to put a dll in every game dir i have and have an option to close it within the game, and when it comes to steam games and how its setup, i don't think placing the dll in the base dir works..
i've read a lot of places about how xfire works with its ingame windows.. it seems as though it injects itself into the games sharedmemory banks to display its forms ingame.. i was hoping maybe vb would be capable of that and i fso, how it would be done..
Doing advanced stuff like memory injection is not really VBs job. It is a not a low level programming language after all. The reason you have to use the DLL in VB is because you can't do it your self (without hacking your self to pieces) in VB.
(Hm, memory injection eh? And that would make it work for just ANY application? If anybody can explain how to do that (with a fancy small sourcecode example of course :cool: ), I would be interested too :).)