Precision of Vectors:
I have a number that i'm trying to pass to my MakeVector function, which accepts a single as the datatype. The number is 22201.97376. So I pass that number along to makevector but the problem is it chops it down to two decimal places... and I need those extra points of precision to make things work. Is there anything I can do? I can't change the data type because eventually it ends up as a single, when it is stored in a D3DVector.
