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Bug tracking
Rules:- There should only be one post about each bug in this thread.
- Please check this list of bugs before spamming any other thread here with a bug or an annoyance you have found.
- All bug reports shall follow the same template.
- Each bug should have their own thread. If a bug doesn't have a thread, then no one have had the time to look into it further yet.
- Each bug should have a screen shot associated with it. The screen shot should be posted in the appropriate picture thread. And then a link should be added to the bug report to that picture.
- All bugs should have a short name associated to it, so it is easy to refer to.
- The definition of a bug is something that makes the game work differently then it should, or not at all. Minor display annoyances is also bugs, but have lower priority.
- Each bug should have a priority. [High] [Med] [Low]. It is also an other tag for when it has been dealt with, that tag is [Resolved].
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Name: Random Triangle
Random Triangle [Med]:
What happens:
- In some camera positions, you get a visual artefact in front of the screen. Usualy a triangle.
- Screen shot ->
Cause:
- When we have wallparts behind us, or partly behind us, something really wrong happens with the world to screen coordinates. What exactly is not 100% sure. But we have made improvements all ready.
Discussion thread:
- This bug doesn't have a discussion thread associated with it yet.
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Name: Camera roll
Camera roll [Resolved]:
What happens:
- When you do both pitch and jaw on the camera, the camera gets a roll effect.
- Screen shot ->
Cause:
- There might be use of a non normalized vector somewhere in the calculation.
- We might have to use an other method then axes allign calculation. The float precision might be too low for the camera.
Discussion thread:
- This bug doesn't have a discussion thread associated with it yet.
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Name: DD overwrite:
DD overwrite [Med]:
What happens:
- If something has apeard on the screen and then distance darkening takes over at the same location, then we doesn't draw over. So we get a footprint from earlier frames.
- Screen shot ->
Cause:
- We are not drawing anything on the screen if the disctance is too great. Drawig a something here should solve it. Speed is the problem.
Discussion thread:
- This bug doesn't have a discussion thread associated with it yet.
http://www.vbforums.com/showthread.p...02#post2179902
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Name: Roof Floor:
Roof Floor [Low]:
What happens:
- If you pitch the camera too much up or down, you will see that we are not drawing the wallparts that is partly behind us.
- Screen shot ->
Cause:
- We did this to get rid of the Random Triangle bug. It nearly succeded. But we need to find a better solution for both problems. But this is not a high priority since wossys new Blt method may make this bug go away or appear in a different form.
Discussion thread:
- This bug doesn't have a discussion thread associated with it yet.
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Name: Back to front:
Back to Front [Med]:
What happens:
- For some reason at some angles the back to forth rendering doesn't work. I am so sure it used to work. But now it obviously doesn't
- Screen shot ->
Cause:
- There can be two reasons. The sorting is not really sorting. Sorting the wrong wall parts, or sorting for the wrong variable. Or it can be that the distance calculation is wrong. I bet the latter one.
Discussion thread:
- This bug doesn't have a discussion thread associated with it yet.
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