Re: Welcome To DoomSharp()
Why would you want to do make an FPS without graphics libaries coding in a language that was designed to be managed but you are using in an unmanged way?
BTW I saw the screenshots and it looks awesome I would be happy get the same results USING directX and managed code
Re: Welcome To DoomSharp()
i second that singularis... I think a better idea would be to code it in like five diff languages... and code each part in the language it wud seem easy and efficient in. But then again, this maybe trouble when putting the game together. Hey, also, how about you put up like simple tutorials as you go on with the project that relate to C# programming that relate to this project... This way newcomers can help as well and we can learn... after all thats the main objective of this website :)...
EDIT: NVM!! ZOMG this project was started in 05 and still not even half way done. wow... maybe we should actually do some work. How about someone aid me making a 3D game in VB using the NemoX engine @ http://perso.numericable.fr/~gazkole/malakoff/index.htm or some other engine you would think to be better. After all, this is VBforums.com
Edit2: Maybe this way my Xor Team wont be just run my myself @ http://xordev.kilu.de/
Re: Welcome To DoomSharp()
Hey how about actually making it using the Microsoft XNA Framework Express Edition. They even have some good VIDEO tutorials on microsoft on how to make games using it.
Re: Welcome To DoomSharp()
That would defeat the purpose of this project (even though it is dead), the project is designed to use NO 3rd-party libraries or assemblies.