Why does so little people use OpenGL for VB games and where can I get started??
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Why does so little people use OpenGL for VB games and where can I get started??
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Easy question:
OpenGL is very interesting, because you can portate(I hope this word exists) the programs to other platforms. Because visual Basic programs only run in Windows, forget this.
You have a good support for help and Hardware for D3D so why use OpenGL that is slower in many cases. (under win9x)
I am a professional game designer, I work everyday with a team of programmers. If OpenGL is slower than D3D, it is unnoticable. At least in the few 3d engines we created. Why doesn't Quake3 use D3D. The question I asked previously was actually a retorical one. I know the portability issue is probably the reason for OpenGL in quake. My original intent for my previous post was to state that: If you make games in VB, you probably like the simpler approach more than VC++ etc. So if you go for the simpler approach, OpenGL is definately the answer, as it is much simpler than DX. Any comments on Glide from someone that has used it before??