Game server in VB6 or VC++ 6
Hi people,
I'm sorry if this is a question that's being asked before, as I can imaging, but I can't seem to find it. It basically comes down to a dicision to write a game server in VB6 or VC++ 6.
What I'm trying to do is create a game server that will host multiplayer online games. This is a RPG and will have a creat many non-player-characters / bots. Say for example 7000 bots (which are normal humanoid players, animals like bears and rabbits and monsters). Now the game will have items like postions and magic stones which can change over time. This means a heartbeat in the game and on every heartbeat something can happen everywhere. Now, I've already came up with a way to 'forsee' things to happen so I don't have to control all the NPC's ervery second or so, but this still means probably using a loop for each NPC do events.
Now, I'm pretty confident that I can do this in VB. Actually I already did a previous likewise project in VB6 (but of DB issues we decided to do it again from scratch). I want to use classes and the structure of the server will be very modulair like different ActiveX DLL's (somewhat multithreading ActiveX EXE). It will have different layers and so on.
Now I want to have a clear view of the pro's and cons in this area and especially on this subject. Can anyone help me out here?
Thank you for your time!
Re: Game server in VB6 or VC++ 6
You should be asking in the Game Forum. They'd be able to debate it with you.
Re: Game server in VB6 or VC++ 6
Yes I did. I though because it's also related to Classic VB, I'd post it here too... Thank you for your suggestion.