Does anybody know how I could rotate an image by degrees, kind of like in PowerPoint, Word, or Photoshop?
I know that I can use the PaintPicture Method to flip the image by 90, 180, or 270 degrees.
Thanks! :D
Printable View
Does anybody know how I could rotate an image by degrees, kind of like in PowerPoint, Word, or Photoshop?
I know that I can use the PaintPicture Method to flip the image by 90, 180, or 270 degrees.
Thanks! :D
This should help ya do it in real time using DirectX8. However, if ya want to learn how to do it using regular API's, these other people might help you with that, but it's slow and still a bit advanced.
Maybe this article can help:
http://www.vbaccelerator.com/home/VB...es/article.asp
Something like this could work too (API, no DX):
VB Code:
Const SRCCOPY = &HCC0020 Const Pi = 3.14159265359 Private Declare Function SetPixel Lib "GDI32" (ByVal hDC As Integer, ByVal X As Integer, ByVal Y As Integer, ByVal crColor As Long) As Long Private Declare Function GetPixel Lib "GDI32" (ByVal hDC As Integer, ByVal X As Integer, ByVal Y As Integer) As Long Private Declare Function StretchBlt% Lib "GDI32" (ByVal hDC%, ByVal X%, ByVal Y%, ByVal nWidth%, ByVal nHeight%, ByVal hSrcDC%, ByVal XSrc%, ByVal YSrc%, ByVal nSrcWidth%, ByVal nSrcHeight%, ByVal dwRop&) ' add three command buttons and two pictureboxes. Load a bitmap into picture1 in design ' mode. Set both box to the same size. Routines execute 3 times faster than routines ' found in Microsoft's Knowledge Base. 'Sub Form_Load () Picture1.ScaleMode = 3 Picture2.ScaleMode = 3 'End Sub 'Sub Command1_Click () 'flip horizontal picture2.Cls px% = picture1.ScaleWidth py% = picture1.ScaleHeight retval% = StretchBlt(picture2.hDC, px%, 0, -px%, py%, picture1.hDC, 0, 0, px%, py%, SRCCOPY) 'End Su 'Sub Command2_Click () 'flip vertical picture2.Cls px% = picture1.ScaleWidth py% = picture1.ScaleHeight retval% = StretchBlt(picture2.hDC, 0, py%, px%, -py%, picture1.hDC, 0, 0, px%, py%, SRCCOPY) 'End Sub 'Sub Command3_Click () 'rotate 45 degrees picture2.Cls Call bmp_rotate(picture1, picture2, 3.14 / 4) 'End Sub 'Sub bmp_rotate (pic1 As PictureBox, pic2 As PictureBox, ByVal theta!) ' bmp_rotate(pic1, pic2, theta) ' Rotate the image in a picture box. ' pic1 is the picture box with the bitmap to rotate ' pic2 is the picture box to receive the rotated bitmap ' theta is the angle of rotation Dim c1x As Integer, c1y As Integer Dim c2x As Integer, c2y As Integer Dim a As Single Dim p1x As Integer, p1y As Integer Dim p2x As Integer, p2y As Integer Dim n As Integer, r As Integer c1x = pic1.ScaleWidth \ 2 c1y = pic1.ScaleHeight \ 2 c2x = pic2.ScaleWidth \ 2 c2y = pic2.ScaleHeight \ 2 If c2x < c2y Then n = c2y Else n = c2x n = n - 1 pic1hDC% = pic1.hDC pic2hDC% = pic2.hDC For p2x = 0 To n For p2y = 0 To n If p2x = 0 Then a = Pi / 2 Else a = Atn(p2y / p2x) r = Sqr(1& * p2x * p2x + 1& * p2y * p2y) p1x = r * Cos(a + theta!) p1y = r * Sin(a + theta!) c0& = GetPixel(pic1hDC%, c1x + p1x, c1y + p1y) c1& = GetPixel(pic1hDC%, c1x - p1x, c1y - p1y) c2& = GetPixel(pic1hDC%, c1x + p1y, c1y - p1x) c3& = GetPixel(pic1hDC%, c1x - p1y, c1y + p1x) If c0& <> -1 Then xret& = SetPixel(pic2hDC%, c2x + p2x, c2y + p2y, c0&) If c1& <> -1 Then xret& = SetPixel(pic2hDC%, c2x - p2x, c2y - p2y, c1&) If c2& <> -1 Then xret& = SetPixel(pic2hDC%, c2x + p2y, c2y - p2x, c2&) If c3& <> -1 Then xret& = SetPixel(pic2hDC%, c2x - p2y, c2y + p2x, c3&) Next t% = DoEvents() Next 'End Sub
Cool! I can do some nice effects with this one.Quote:
Originally Posted by NoteMe
No problem, just happy to help out.
ØØ