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New game 'Asteroids' -- Comments Please
The sticky that was set up a few weeks ago gave me a project. It took me 12 days of relaxed work to produce a nice remake of the old Asteroids game.
As of now only the game is available with both a Debug and Release compile. Once I get some feed back and fix the few known bugs I will release the full source code in its whole.
Please go visit the website at:
Dark Angles
Go Download the game at (Only a 1Mb Download)
Asteroids - Final Mission 0.80
READ THE README.TXT in the ZIP file.
It contains all you need to know about the game. Including controls, gameplay, and requirements.
Please post all your comments, bugs. Ignore the framerate in the corner on Debug compile, it means nothing. It should always be around 30. :(
I also notice how the URL and Website name do not match, that spelling error will be fixed.
Enjoy the screeny.
Edit: On WinXp running Release compile the fullscreen/windowed option buttons will cause a crash for some reason. I also do not suggest running in windowed mode at all.
Re: New game 'Asteroids' -- Comments Please
Nice job, no bugs here ran nicley on
2.6ghz pentium 4
128 Geeforce fx 5200
Win xp sp2
got to level 5
Re: New game 'Asteroids' -- Comments Please
Nice work :)
Enjoy the feel?
Did the look, graphics, sfx all go together?
The highest I can get is Level 11.
Re: New game 'Asteroids' -- Comments Please
Quote:
Originally Posted by Halsafar
Nice work :)
Enjoy the feel?
Did the look, graphics, sfx all go together?
The highest I can get is Level 11.
asteroid gfx are nice, was this direct x 9? they look 3d ;), i suppose if i'm picky the ship gfx could be better. But apart from that it was fun.
I only just realised you can move lol.
Anyhows its good, c++?
Re: New game 'Asteroids' -- Comments Please
I said READ The README!
Anyhow.
C++ Dx7 using D3D Immediate Mode, DInput, DSound, FMOD Music.