Re: Calculating hang time
If a projectile (i.e a jumper) starts the jump at one altitude (like on the court) and lands at the same altitude (like on the same level court), then the highest point is the half point of the trajectory. So 1/2 the hang time makes sense even though I didn't actually check your formulas.
g is actually an acceleration and is assumed constant over the distance in question.
Actually, the force used at launch equals the force at landing.
And since what goes up (in these projectile problems) usually comes down, it also shows how stupid certain folks can be when they fire bullets in the air at some celebration and later wonder why some innocent gets killed. Sorry, this question reminded me of those kind of folks.
Re: Calculating hang time
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Posted by Phenix
And since what goes up (in these projectile problems) usually comes down, it also shows how stupid certain folks can be when they fire bullets in the air at some celebration and later wonder why some innocent gets killed. Sorry, this question reminded me of those kind of folks.
I guess kinda like getting hit by a penny dropped off the Empire State Building. :lol:
Re: Calculating hang time
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I guess kinda like getting hit by a penny dropped off the Empire State Building.
In this case, it would be like having a person on the ground throw the penny up to the height of the top of the Empire State building (with whatever force is required for that), and then having that penny come back with the same force.