I am working on a few things right now:
-Level Of Detail mathematics.
-Splitting the terrain into a Quad-Tree
-Fustrum Clipping
I have some good articles on it, wondering if anyone had more.
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I am working on a few things right now:
-Level Of Detail mathematics.
-Splitting the terrain into a Quad-Tree
-Fustrum Clipping
I have some good articles on it, wondering if anyone had more.
The right place to look:
http://www.gametutorials.com/Tutoria...OpenGL_Pg5.htm
It's got Frustrum Culling, Octrees, and the last program in the list, which was
Quake3 BSP Collision Part3 puts those elements all together. And it works! I know it's in OpenGL but it wouldn't be too difficult to convert to DirectX. It's all in C++ too, which is what you were working with, right?
Have a look here:
http://www.vbforums.com/showthread.php?t=304370
there is also some on Electromans page...but I am on the wrong computer at the moment, so I don't have the link.
And there is a few good books on these topics too...
Yup I am using C++...The only way to do game coding :)
OpenGL code is fine, all I need to see is how they manage quad-trees and runtime terrain morphing...which is pretty standard between Dx and oGL
The page you were refering to: http://terrain.electromanuk.com/links.php ;)Quote:
Originally Posted by NoteMe
I am SOOOO sure I tested that on my laptop...but since I didn't have the URL I didn't know for sure...you page most have been down at the moment..:)Quote:
Originally Posted by Electroman
Yea I had some down time on Monday, and a day last week sometime too. It was so annoying on Monday cos it went down while I was at Uni and I needed to download the Basis to use and i couldn't :(.
You should have asked me on MSN...;)...I was at home that day....;)
Yea I saw you were on-line on the forums but couldn't manage to find the URL for WebMessenger....Monday was not a good day for me :lol:.
P.S. We should keep this ChitChat out this thread ;) http://www.vbforums.com/images/icons/icon10.gif.