Does using TRIANGLESTRIP or TRIANGLELIST alter the way the textures map onto objects?
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Does using TRIANGLESTRIP or TRIANGLELIST alter the way the textures map onto objects?
If you think of how the triangles are being arranged then you'll see that it does make a differance. Although the triangles appear the same the texture coodinates are being shared so the way you have to arrange it is to that the first square is normal, the next is mirrored the first, the next is normal again, next is mirrored, ect.....