"2D Car Physics
Does anyone have any good links with info on how to achieve realistic car physícs in a 2D world? In school we've currently only gone as far as, v=at and all the other stuff not involving friction(s=½at²). From this I can make it move forward and backwards sort of realistically... But it still doesn't involve friction... I see this as a good opportunity to get ahead in school as well, so please give me all you got =).
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I posted this in the Games & GFX programming forum... And I thought you nutheads might be able to help out on this one...
Well... No I didn't but hey - I like getting flamed :wave:
